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4 Corners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #1 | 4.800 | 4.800 |
Fun | #14 | 4.200 | 4.200 |
WOWIE! | #42 | 3.900 | 3.900 |
Visuals | #60 | 4.200 | 4.200 |
Sound | #85 | 3.700 | 3.700 |
Creativity | #148 | 3.800 | 3.800 |
Topic | #269 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it
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Comments
I like the simple art style, it works really well. I like how the player's path gets drawn out each time they die and at the end of the level it shows you everywhere you went; I love to see what scribbly mess I've created. At first the controls were tricky to use because of how slippery they are, but I think that it adds to the challenge!
TReally Great Game! the simple art still managed to look great, and the gameplay was very chalenging but very fun.
if you could give my game a little play too that would be nice :)
Great use of the theme ! i loved the physic on this one, made it pretty fun to play
This game is incredibly tight. Gameplay, theme and visuals all work together perfectly. I like that there's a balance between making it easier for yourself by getting rid of asteroids or deciding to go for better times/more asteroids surviving. Loved it.
The graphics are pretty nice! The movement is also pretty great!
Thats a pretty cool idea with nice graphics, but hte fact that the asteroids don't move the same when you die makes the line feature kinda useless :( But the idea is great and it was fun to play nevertheless(or they are not, then im bumb, sry)
Ok nevermind im and idiot! Great Job!
I adore(!) that you see your path when you complete the objective or die. Really nice looking game :).
Feels good to play.
Because the asteroids randomise position when you die, it's not immediately clear that you're 'progressing' when you die. And once I figured that out, there wasn't much strategy - I just killed myself a few times to make the level easier, then finished it. So I would say thematically not so strong.
But outside of that, great package!
Thanks for the kind words! Glad you enjoyed it.
Maybe I didn't make it clear enough, but the asteroids don't randomize position when you die. The one that killed you disappears, but all others start in the same place and follow the same path (for that given level). This makes it possible to learn a path through any of the levels, even when all of the asteroids are on the screen.
Aah! makes sense. I think to make it clearer there could be an 'reset' animation that puts the asteroids into position; with missing asteroids having ghostly outlines or something (that disappear once the reset animation is finished). Just an idea.
Hmm, that's a really good idea! Would definitely make the concept clearer. If I ever keep working on it, I'll give that a try. Thanks.