Thanks! Yeah, it seems to be a popular opinion that it's too harsh to just have the second particle slowly die after the first one dies... I wanted it to reinforce the importance of their connection, but I agree that it may add to the game to have a way to revive the other particle
portable_bird
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Rush around a slippery hive to collect honey in this puzzley arcade game made in Pico8
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Keep two entangled particles alive by alternating which one you control
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An arcade style game where you can teach the AI over time.
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I agree, collectibles could add to the game. Really the only motivation is to keep killing the enemies the screen doesn't get too filled. What I had wanted to do was have new color schemes which could be unlocked by surviving for longer times or killing more enemies... but I ran out of time. Thanks for playing though! Glad you had fun.
Thanks for the kind words! Glad you enjoyed it.
Maybe I didn't make it clear enough, but the asteroids don't randomize position when you die. The one that killed you disappears, but all others start in the same place and follow the same path (for that given level). This makes it possible to learn a path through any of the levels, even when all of the asteroids are on the screen.