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I adore(!) that you see your path when you complete the objective or die. Really nice looking game :).

Feels good to play.

Because the asteroids randomise position when you die, it's not immediately clear that you're 'progressing' when you die. And once I figured that out, there wasn't much strategy - I just killed myself a few times to make the level easier, then finished it. So I would say thematically not so strong.

But outside of that, great package!

Thanks for the kind words! Glad you enjoyed it.

Maybe I didn't make it clear enough, but the asteroids don't randomize position when you die. The one that killed you disappears, but all others start in the same place and follow the same path (for that given level). This makes it possible to learn a path through any of the levels, even when all of the asteroids are on the screen.

Aah! makes sense. I think to make it clearer there could be an 'reset' animation that puts the asteroids into position; with missing asteroids having ghostly outlines or something (that disappear once the reset animation is finished). Just an idea.

Hmm, that's a really good idea! Would definitely make the concept clearer. If I ever keep working on it, I'll give that a try. Thanks.