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Thanks for the kind words! Glad you enjoyed it.

Maybe I didn't make it clear enough, but the asteroids don't randomize position when you die. The one that killed you disappears, but all others start in the same place and follow the same path (for that given level). This makes it possible to learn a path through any of the levels, even when all of the asteroids are on the screen.

Aah! makes sense. I think to make it clearer there could be an 'reset' animation that puts the asteroids into position; with missing asteroids having ghostly outlines or something (that disappear once the reset animation is finished). Just an idea.

Hmm, that's a really good idea! Would definitely make the concept clearer. If I ever keep working on it, I'll give that a try. Thanks.