I had to take down webgl buid a lot of players couldnt get past the first chapter becouse of the jump inconsistency in the webgl version sorry for the inconvenience :(
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_Toasted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #46 | 3.977 | 3.977 |
Sound | #54 | 3.818 | 3.818 |
WOWIE! | #58 | 3.841 | 3.841 |
Topic | #70 | 4.000 | 4.000 |
Visuals | #105 | 3.977 | 3.977 |
Simplicity | #184 | 3.955 | 3.955 |
Creativity | #224 | 3.614 | 3.614 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made them myself :D
Credits
Pedifi
Comments
Oh no, not another corpse game... How unoriginal.
But wait! This one is actually good!
A lot of people went for the typical "losing is progress? ok. platformer with corpses." idea. What makes your game stand out from the crowd in my opinion is that it feels smooth, it is fast, the visuals and even the theme in general (the toast burns it's so cool) are amazing and it's addictive.
I wish I could have played more, but sadly, I got the same bug as the guy under me, the 4 toast jump was just impossible (or maybe I am just stupid).
Anyway, really cool!
Nice Job! I got stuck on one of the levels in world 0 where you had to jump on top of 4 toasts. I felt like the jump could have been a tiny bit higher so that it was easier to get on top of the 4 toast stack, because I would not jump high enough over and over and then when I finally did I would go right into the red-block and have to restart the level. Also you cant jump while moving into a burnt toast(not sure if this is on purpose) I'm glad you had two more worlds to play thought though because the new mechanics added in those were all really nice. The pacing/level design in general was really good, to me it felt you introduced new mechanics at the perfects times!
Nice game! I really liked how versatile you made just a dead bread corpse haha. Some feedback:
- I liked how you made the game feel via particles and squeeze jump animation. These small details really add up to the experience
- The game obviously sometimes has unfair difficulty spikes. Like, I've got to this room and after about 150 deaths I gave up trying.
- I like that you implemented a canceled jump mechanic here. However, the game lacks buffered jump and coyote time (maybe there's coyote time, I just couldn't understand if it was there)
- The music stops after playing once - and the game is more likely to get boring when there's no music :(
- I like the simplicity of the visuals, however, the tiles could be improved.
A solid submission! You did well!
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