Would be cool if you could undo just your last death. A few times where I'd figured out where I needed to jump but messed up the jump ran out of lives and had to start the level again. Also the style is cool love the extra crispy toast when you burn yourself.
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_Toasted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #46 | 3.977 | 3.977 |
Sound | #54 | 3.818 | 3.818 |
WOWIE! | #58 | 3.841 | 3.841 |
Topic | #70 | 4.000 | 4.000 |
Visuals | #105 | 3.977 | 3.977 |
Simplicity | #184 | 3.955 | 3.955 |
Creativity | #224 | 3.614 | 3.614 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made them myself :D
Credits
Pedifi
Comments
Great job! Feels very polished. Chapter 2 was already starting to get a bit too hard for me but I had a lot of fun anyways.
Wow, this defied my expectations! I didn't expect it to be bad or anything, but i did expect it to be boring with the super over-saturated mechanic of die=platform, but, you managed to introduce new mechanics surrounding the main one, and a smooth death count that still makes failure failure, and it was all around pretty fun. The game felt a little big, but the slew of new mechanics throughout the playthrough helped. The difficulty is iffy, the game can feel really hard or tedious at times, and there was one level in chapter 0 that I'm pretty sure is impossible, it was the first lava one. The art was fine, it didn't look awful, but it wasn't that great either. The music, surprisingly for such a short loop, didn't get annoying, it was pretty good for a while, but the main theme was pretty short so it looped a lot which took away from it's quality, but very incrementally. Overall, it was a surprisingly fun game with my only complaints being some reduce tediousness and difficulty in levels, and some more polished art and character movement. Amazing game!
Aha!! Here's the problem: Too many Toasters!! You know what they say... All toasters toast toast!! (please tell me you got the reference...)
Ok, bad jokes aside... I'm finally home, and i can rate your game!! (sorry if i let you wait that long :P) The idea is really unique, and i really liked that you had limited toast (it's a cool twist on the "your corpse will stays after you die" concept), the only thing is that the room were a bit too hard imo...
The controls felt really polished, but like Afif Zughayer already told you, even tho i didn't personally felt the need of them, it's best to add Koyote Time and some Jump Buffer: they really make your already awesome controller feel even better... Here's a really good tutorial on how to implement them www.youtube.com/watch?v=8QPmhDYn6rk
To sum up: Great Game!! All Felt Amazing: from the controls, to the level design, to the graphics and music!! Good Job Really!! (^D^)
Also, the controls wrote on the first room are wrong, but i bet you already know that... :3
This is great!! Very creative, well-designed challenging levels, clear tutorial. I love how you give a max number of lives per level. For me level 3 was a bit too hard took me like 15 tries to stack enough toast. Overall great game!!
Neat little game! The game felt pretty nice to control and the variety in obstacles and challenges was a nice feature. It was a little too generous with lives though, since even though I was playing recklessly I still ended most levels with 5 or so lives left, although having too many lives is much better than not having enough. I didn't notice any glaring bugs either, although the tutorial says the up arrow can be used to jump, when it's actually space - that was kind of confusing.
The art was nice and simple too, and it worked well with the particle effects. The sound design was also satisfying and the music was fitting as well. Overall, it was a cool platformer with a surprising amount of content, so great work!
I would like to play this game but I'm using a mac and I can't run things on it properly :( Any way for a webgl version?
This game is just... WOWIE! I loved this game a lot! I can see some inspiration taken from Try. Die. Repeat, but the different platform types add to the juice of it making it much more unique. The visuals are simple and attractive, the animations are fantastic, the music is really chill. It's fascinating how polished this game was! I nearly ran into 0 bugs! (I'm not sure if it was a bug, but at some point, the music stopped.) I really had a fun time playing this game! Definitely one of the best I've tried till now. It insane how you managed to make such a polished game with many levels in such a short time, now that's talent! I also loved the shader you've put on the menu, just a small detail I liked. I can definitely see this becoming a great game if you continued working on it! (If you're gonna do it please inform me, I'd love to see more :D!).
I do have some suggestions to make the game better:
- Adding jump buffering and coyote time. These 2 can make the movement much more responsive and smooth.
- Different music for each chapter. (Though probably due to time restraints I understand the reason.)
Other than that I loved this game! Definitely a 5 star from my side!
I like the art, I like how the mechanics are intoduced, great job
good idea
I liked it very much
Great music ,,
I think it's the coolest ,,
At the end of it, it was very difficult ..
good job ,,
with all respect
really creative and well executed. Nice music, but a few little bugs. I would like more!
Lots of great ideas in there and they're executed very well. I did run into a small bug where I would jump, and the animation would play, but I wouldn't actually jump. It happened when standing on the toast. Hope that helps if you decide to keep working on it, I'd love to play more if you do.
The mechanic is easy to understand and fits the theme well. I think i got killed just standing nearby a spike once, maybe the collider is a bit too large.
Although this has been a pretty common idea (placing blocks where you die), this has the most personality and just unique ideas of the bunch by far. The game is extremely well made and just fun to play, the only critique is that I had no idea how to jump higher on those trampolines so I got stuck. Regardless, very good job!
I like the idea, i like the art and i like the gameplay! Awesome! Good job!
Please check my game as well ;)
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