I love the concept! The ai was a bit slow... You always had to wait at it! The graphics were amazing! Good job!
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Escape from AI Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #167 | 3.842 | 3.842 |
Simplicity | #175 | 4.000 | 4.000 |
Visuals | #320 | 3.368 | 3.368 |
WOWIE! | #431 | 2.895 | 2.895 |
Creativity | #442 | 3.158 | 3.158 |
Sound | #483 | 2.632 | 2.632 |
Fun | #515 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
We made it ourself
Credits
Zian Wermelinger, Tim Frey, Michael Schertenleib
Comments
Interesting use of shadows! Feedback: The AI was sometimes hard to get around corners. Also I couldn't figure out how to use the shield ability!
Would love if you could rate my game: https://itch.io/jam/wowie-jam-4/rate/1662586
cool game with a nice concept of splitting attack + defense.
The only thing that could be improved is that the AI is trying to shoot at enemies which are in a completely different room
To divide attack and defense between AI and Player is a good idea! Maybe let the AI move a bit faster and the pathfinding seems to sometimes bugout. But I had fun and you could develop it further in the future :)
Really nice game/concept :) I would make companion move faster and not get stuck behind walls that easily. Enjoyed it and well done <3
The player and companion moved a little slow in my opinion making it feel a little frustrating, but it is an interesting concept with potential.
The companion gets stuck on corners way too often. Other than that I liked it.
Well I lost my company half of the way and explored the level alone somehow :D
It occurs to me that you only need your companion for the first room, to open the door, you can just leave him stuck on something thanks to your shield and the ending working as soon as you get to it
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