Cool concept and intuitive UI
Play game
Dream-o-Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #81 | 4.211 | 4.211 |
Visuals | #219 | 3.671 | 3.671 |
Sound | #303 | 3.092 | 3.092 |
WOWIE! | #328 | 3.132 | 3.132 |
On Topic | #365 | 3.316 | 3.316 |
Fun | #384 | 3.039 | 3.039 |
Creativity | #389 | 3.263 | 3.263 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I did the sound effects myself but background music was created by Keith Clark
Credits
Martin Tale, but feel free to mention credits from game as I used assets created by others with permission :)
Comments
The concept of this game is pretty good. Artwork is simple but looks nice. The most impressive part of this game is the user interface in my opinion. Good job!
great game. Really interesting.
Try out mine too if you want: https://itch.io/jam/wowie-jam-4/rate/1663718
Good Game!
Choosing to make an IDLE game is risky bet, but it definlty works for me here! We really got the satifactory feeling from reaching a new miletone, witch is everything is this type of game. I do think you could enphesis it even more using more particules comming from the monster whenever you killed it. Sound design is okay, and overall the game is quite polish. I do enjoy “”“collecting””” every monsters faces there are.
A way to make it even more enjoyuable was maybe using more kind of powerups, maybe some one-off one that you can use on certains types of nightmare, so it’s not a fully passive game.
GG!
Good visuals and UI!
I feel the idea of helping an AI with powerups has some potential, but i found it too passive in this case >.<
+ Very nice graphics and UI. really good job and enjoyable
- Too passive for me, I don't enjoy idle games...
- No AI, just a robot automatically firing
Perhaps you could think of other kinds of upgrades, to give other axis of progression? For example managing the nighmare stress?
Or making game cycles, i.e. the nights, wich would be more or less runs ?
I would have preferred more interactivity with the gameplay; maybe having the nightmares fight back and the player has to defend/dodge. Then having to choose whether to upgrade your bot, or enhance your own survivability. Having said that, the UI is very well done and the unlock system and goals add a nice sense of progression.
Sorry, but I did not care for this. It feels very passive, like I’m just watching a timer count down – albeit, an extremely polished one (really like the crunchy laser SFX and music). It seems you could “win” by just opening it and letting it run for a few hours with no interaction (I progressed from like #30 to #50 just by writing this comment and ignoring it). That said, a very small adjustment could completely change my mind, like having to dodge occasionally, and programming in a lose condition.
Would love a x2 or x4 speed mode but this game is super polished, even acheivements. I am beyond impressed
It's a well polished game!
Maybe it would be nice if the enemies also attacked me.
You put an impressive amount of content and effects into your game. Well done!
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