As a fellow developer of the only other ninja game submitted for the jam, I came here to pay my respects. I really like the movement system, but I wish the meeple's deceleration increased as its speed decreased. Otherwise, having to ricochet yourself around corners and time backstabs on enemy characters is a neat little mechanic. Though, I have to admit, I didn't feel too much like a ninja by slamming my face into walls repeatedly. Lol.
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Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #351 | 3.357 | 3.357 |
Simplicity | #357 | 3.643 | 3.643 |
Fun | #551 | 2.571 | 2.571 |
Visuals | #646 | 2.357 | 2.357 |
WOWIE! | #695 | 2.143 | 2.143 |
Sound | #708 | 1.857 | 1.857 |
On Topic | #892 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Internet
Credits
Sourav Dewan
Comments
This was not really colaborating with the AI but I had a great time trying to finish the levels. Really fun game !
- stunned enemies can still kill you if you hit them from the front
- control is hard as it appears that you can only start a drag after the player stops moving
- some UI showing the drag distance would be useful or the likely path you would go
- the wall spikes are not clearly visible from different camera angles, they should be made to be visible at all times some how.
- the health doesn’t seem to do much as if you get hit, you always need to restart anyways.
- I don’t see were “collaborate with AI” is in the game
I generally give feedback based on my perception of the game and give the same type of feedback that I would want to get. I want to get feedback that makes me a better developer not feedback to stroke my ego or consider were I might or might not be as a developer as my goal is to become the best developer I can be. I generally assume others would want the same, so that is what I give them.
cool idea and the mechanic that you can only kill enemies from behind is well done!
I had a lot of trouble with the control scheme for this game; I imagine it was chosen to add difficulty to sneaking, but personally, the combination of golf-esque movement and stealth games doesn't feel good to me.
I think there's some potential here, but I'm not sure it's entirely there yet.
yes I am agree little bit bug is here because of lack of time i can't resolve it.
Yes you say right the game is combination of golf and sneaking i choose golf movement because if i go with normal WASD Movement then same game available in playstore so many. so that's i choose little bit tough movement and to complete level little bit hard because I think I am not manage properly level design.
The idea is fun, i just don't see how this matches the theme, Keep going the game is cool tho!
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