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mAIcrowave mAIdness.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #457 | 2.728 | 3.571 |
WOWIE! | #498 | 2.728 | 3.571 |
Visuals | #508 | 2.837 | 3.714 |
Fun | #529 | 2.619 | 3.429 |
Creativity | #554 | 2.837 | 3.714 |
On Topic | #558 | 2.728 | 3.571 |
Simplicity | #737 | 2.510 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music by Kevin MacLeod (http://incompetech.com/)
Credits
https://www.youtube.com/channel/UCeYSUhjR7idnWzpmD0JxEbA
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Comments
This is absolutely fantastic, from the models and animations to the mechanics to the writing. One of my favorites from this jam. Only complaints are that the inputs for changing your screen are unresponsive sometimes, and sometimes you slide off when trying to jump off the AI.
Fun little platformer with funny dialog, couldn't get really far though on level 5 he kept getting stuck into the wall on the right and i couldn't do anything :'(
Overall a pretty fun game otherwise (also shout out those kevin macleod bangers)
Thanks! I'll update the game as soon as possible!
Titles of the songs used can be found in About section in Main Menu.
Great Game! The Dialogue Has a Hilarious Charm to It and I Love The Fact That The Player is Breakdancing The Whole Time LMAOOO
Thanks! What can I say, PROTO-31337 just loves the Kazotsky Kick
Cool little platformer: I like the idea of having to control your companion remotely, definitely original! The controls are a bit rigid but do their work, the visuals are very pleasing and the dialogue is hilarious: great job on that side! ^-^
Unfortunately sometimes during my playthough the second robot got stuck and refused to walk which meant I had to forcefully restart quite a few times to fix it, especially in the last levels: nothing too critical, but it was a little frustrating at times (might want to add a button to skip the dialogue after restarting for cases like this). It also is a bummer that in some stages the second robot is not featured at all, but apart from that the levels were pretty interesting: nice twist on level 8, by the way. ;)
The last suggestion I’ll add is that it would be nice to have an indicator of which action each color triggers: I know they’re only two, but they can be really difficult to remember in the heat of the moment! ^-^’
Overall I had a good time, and I feel this project can be expanded on a lot: I would love to see a more polished version in the future to enjoy more of your great humor! Keep it up!
Thanks!
I'm glad You've enjoyed!
I indeed plan on supporting the game after the Jam ends
Thanks! As You can see, the animations were clearly inspired by Old School Runescape
I Loved The Dialogue! Great Game!
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