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A jam submission

Time GuardianView game page

A slightly difficult overhead angle shooting game.
Submitted by YawaY — 19 hours, 46 minutes before the deadline
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Time Guardian's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.2323.875
Overall#113.0233.625
Theme Relevance#133.2323.875
Art & Graphics#172.8153.375
Sound & Music#192.7113.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool game! Art and gameplay were solid

Submitted(+1)

Balancing time and health is a cool idea! I would have liked some movement options, and feedback for when you get hit, but overall I liked the game and played it two times. Good job :)

Developer(+1)

Thank you for playing, I am glad you like this game:)

Submitted(+1)

The idea of losing health if the time bar is full is interesting, adds some tension to the gameplay, I liked it. And the little narration complements it nicely.

The special ability slowed down the movement when it hit stuff however, not sure if it's intended.

Leveling up and shooting even more bullets was a nice touch.

I liked the level and bullets/enemies graphics but the HUD felt a bit incoherent. I think choosing colors for UI elements from the same palette as the level could help, and it seems like an easy fix.

There are some nitpicks, but I had quite a bit of fun playing!

Developer

Thank you for playing and commenting: )

Submitted(+1)

Very fun! I liked the mechanics and the movement was smooth. I died because I had too much time. I liked the opening too, very smooth. I liked the upgrades too. Good job!

Developer

Thanks for your playing:)

Submitted(+1)

The balancing of the time bar is very creative! The art really fit the game and I quite enjoyed the simplicity of it. The bullet-hell coming from the enemies seemed a bit difficult from the very start. It also took me awhile to figure out how to lead my shots so my bullets would actually hit the enemies. You did many things right in this game. I had alot of fun and found it to be a good level of challenging for the most part. Great job!!

Developer(+1)

Thank you for playing and commenting, I am glad you like this game:)

Submitted(+1)

There is so much to love about this game. Balancing the timer to stay in that sweet spot. The thought you put into the short story setting up narrative. A boss fight! I dug this playthrough a lot. But there are also little things I think that hold it back from being over the top awesome.

A key one is game feel/juice. You've probably seen it, but this is a great refresher for all of us: 

My bullets were so small and the enemy patterns and spawns were so erratic, that I never felt like I was putting intention behind my actions ... I just held the trigger down because m bullets weren't big enough for me to accurately place them and the enemy moved too quick and unpredictably.

That's still a blast. It's essentially like playing Cuphead with the seeker bullets on and focusing on defense and evading, but I prefer Cuphead with the charge shot, where I have to think about firing

The movement was great, but I felt like I was missing a dash or a roll. Some option for quick evasion.

The art is excellent, but the UI and Music don't quite match it. None of them are bad on their own, but all together they lacked cohesion. A cohesive style, even if simple, does so much for a game. And I'm especially saying that because I feel like the art on my submission is all over the place because I saved it for last.

Overall, this was a really fun jam game. And a very impressive solo dev entry.

Developer

Thank you for playing and suggesting, I am glad you like this game, and at the same time I will study the content in the video : )