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A jam submission

Clock WorkView game page

Meowdroid is in deadly danger! Help him survive as long as possible in the Clock Work arena!
Submitted by Games Made After Job — 2 hours, 15 minutes before the deadline
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Clock Work's itch.io page

Results

CriteriaRankScore*Raw Score
Sound & Music#63.4173.417
Theme Relevance#123.3333.333
Art & Graphics#133.1673.167
Fun#133.0833.083
Overall#133.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

really good game the art is so good i love it 

but the first round was a little hard :)

Submitted

I like the premisse, but I wish the first wave were a bit more forgiving and the shooting stronger! The theme was done in a clever way!

Submitted

The jump from cute slimes to death itself was a bit unexpected :D

I would have added some feedback from when the player takes damage, but overall it was enjoyable and I liked the power up system

Submitted

I had a lot of fun with this one! I love top-down shooters, and this was an interesting one. The theme incorporation was very cool.

Submitted

Very difficult, but the art was great. We especially liked the menu screen and characters. The powerups was a good idea too. The one thing I'd recommend is a downloadable version for those of us with weak computers (webGL is pretty slow). Overall a fun game jam game.

Submitted

game and music are really cool! i like the recoil when the guy shoots. the enemies can sometimes be a little bit too beefy i think though since sometimes i could get surrounded and there was no way for me to get out of it

Submitted

Oh, snap. Do we have some Pixel Pete fans in the house? Love the sad slime.

This was a fun, if brutal, game. I think some tweaking to the balance would have kept me playing longer, but I did have a blast with the four or five rounds I tried it. The enemy spawns were just to much to a point where I felt like it didn't matter what I did, I was going to die. The powerups and descriptions are really nice and made me laugh a few times.

The damage effects on the enemies are well done, but that dang tiny orange slime! Maybe give us a hand and make the hit box bigger on those. When they were right on me I felt like none of my shots would connect.

Great entry. Your team should be proud. Good work.

Submitted

Upgrades and power ups are always fun!! I like this style of play. You all did a great job working together and making a game as a group.

Some things I noticed, enemies would spawn on top of me and immediately take health away. Overall, the game seemed pretty difficult. There's also no feedback when the player gets hit, which makes it hard to tell if you're getting hurt or if you're doing good. There were a few occasions where I couldn't get the dash or sprint to work (I might have been doing something wrong though). Also,  when I clicked on the fullscreen option, the game stays at the same small size. 

These little things aside, I enjoyed the game and liked being able to shoot all the enemies and collect power ups. Nice job of the entire group making this game!