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A jam submission

VersabotsView game page

Customise your robots for an action platformer (couch co-op up to 4 players)
Submitted by Biim_Games (@Biim_Games) — 5 hours, 44 minutes before the deadline
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Versabots's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#132.0062.167
Fun#131.8522.000
Graphics & Art#141.8522.000
Sound Design#180.9261.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

best of the jam. 

Submitted

I set up my stats, and I really like that idea, but for some reason I can't choose my weapons. I really wanna play this, so I hope you get that resolved

Developer

Hi dreamcastgh0st, thank you for trying out the game.

I made a video to show how to play.

You need to select both Standard and Special weapon (one from the top row and one from the bottom row) before starting the game.

Unfortunately due to the lack of time I couldn't add icons to show the weapon selected and the first level is just a test.

I think the game could have a potential with proper graphic and after a bit of adjustment.
I played around some ideas and I had to leave many out for now.

Let me know!

Thank you :-)

Submitted(+1)

Nice, okay, I see the issue. In the game, it says the controls, but the controls for players 3 and 4 are swapped-- it was telling me to use T and G, when I actually needed to use numpad 0 and 1. You might want to fix that.

Otherwise, cool game! There are a lot of overlapping systems at work-- I love that each player can really customize their character, between the stat system and all the different weapon options you've provided. Combine that with this being a cooperative multiplayer game, it really opens up the opportunity for different players to sort of 'specialize' in different things and work as a team! The game is too short and doesn't have enough enemy types to really capitalize on that, but I assume that's because of time restraints. Also, the instructions aren't as clear as they could be-- you could make the best game in the world, and if nobody understands how to play, it won't matter. That's why it's important to have people other than yourself test it out-- it can sometimes be tough, because of course you understand your own game. There are little things that you could also fix, like the grenades take too long to explode as it is right now. But I think you have the skeleton of a really good game on your hands here, and it would turn out great if you built on it a little more!

Developer(+1)

Thank you for the accurate feedback!

I have fixed the keys, but I can't upload a new version until the voting of the jam will be completed.
I will definitely upload a fixed version later.

I totally agree about testing, and outside of the jam, I always ask for feedback.
It definitely makes a difference between hook players or lose them straight away!

Different enemies will be added for sure, I had a bunch of them on the paper, but didn't have time to build them. I was actually lucky enough to have uploaded a "working" game. I have definitely added too many features considering that I worked on the game for a total of 25 hours only :D

About the grenades, some don't explode for a while due to a bug, need to fix that part.
Aside for that, I tried to find a good timing between let them explode quickly and give them time to bounce down some eventual holes the player might want to clear.
Once again, testing here will help :)

I like co-op games and I think too this has good potential.

I just need to decide the direction to give to this game:
a) Rushing quick action where players are forced to move to the end of the level.
b) Exploration and use strategy to defeat enemies using synergy between players.

It could be too to have some levels in one way and others in the other way and let players decide which mission to choose between the two, maybe changing the story and so on.

Thank you again for your great feedback!

Submitted(+1)

Hey, couldn't really figure this one out. I also don't have anyone to play with so I can't experiment with the multiplayer part, sorry. The upgrade system didn't seem like it was entirely working for me. I think competitive platforming multiplayer games are super fun though so I'd love to see where this goes.

Developer

Hi MightyJor, thank you for trying the game.
The game should work fine as single player too.
What part wasn't clear in the upgrade?
Do you think adding a + next to the skill will help you to understand
better how to set it up?

I have recorded the whole game development, so I will find a part where I setup the character and upload it shortly.

Thanks :-)

Submitted(+1)

thanks for the reply! And the video is definitely helpful, though I still don’t know if I quite get the upgrade system. I’m going to play around with it a bit and let you know what I find

Developer

Thanks to you :-)

So for the Skills, drag & drop them in the slots to the left or to the right.
The blue and red bars in the middle form a value of 4 in total. You can have minimum 1 as value for one colour and therefore 3 as max for the other.
Once you have two Skills aligned at the same height you can click the one to the left to increase the blue bar or click the one to the right to increase the red bar. As the theme said "Less is more" so less of one Skill is more for the other.

Said that, keep in mind these points:
- HP it can go from 1 to 3.
- Armour (from 1 to 3) it helps to reduce the damage from enemies, so if an enemy deals 2 Damage and you have Armour 1, you will suffer 1 HP damage. If your max (or your current value) HP is 1, you will die. If you still have some lives left, you will respawn.
- Damage (from 1 to 3), some enemies have no armour, but others yes, so if you deal low damage, their armour could nullify your attack. Also, enemies have HP going from 1 to 3 as well.
- Bullets (from 1 to 3), this is how many bullets you spawn. If you pick the Flamer (icon with 3 red circles of different size), the higher the bullet the further the flamer can reach. If you pick the Barrier (yellow circle icon), your Bullets value determine the enemy bullets stopped. (If your Bullets value is 2, the barrier destroys enemy bullets with Damage of 1 or 2, but will let pass the ones that deal 3 Damage).
- Speed (it adds a bonus to your base speed). The more points you give to Speed, the faster you move.
- Jump (it adds a bonus to your base jump). The more points you give to Jump, the higher you can go.

Once all the Skills are set you can click confirm to go to the weapon selection.

In the weapon section, you can pick and test any Standard Weapon (from bottom row) and Special Weapon (from top row).
You must select one of each before being able to go to the start and play the game.

In this section, you can test as much as you want the Special Weapons, but keep in mind that in the game, the amount is limited to 12 and the value is shared among all players.


As another participant told me, Player 3 and Player 4 input are inverted, so make sure to read them in the opposite way as they are written.
Sorry about that.

If you have still issues, please give me details and I will be happy to help you more specifically :-)

Thank you! :-)

Developer

Here is a video with some explainations: