GOTY 2019, no doubt.
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PACK-CAT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #46 | 3.943 | 3.943 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi there! Sorry never got a change to rate your game but wow it's fantastic! Very cute dialogue, beautiful artwork for the worlds, and I liked the handling of the controls!
(Never figured out where to find the last couple of presents and toys though! D:)
Fantastic work!
Who wouldn't want to be this cat. Great job on the game! Was good fun!
Love the art and the story with it! Took me a while to get to the highest building
This sounds, music, graphics and jokes ::) This game is so optimistic
Never have I seen a game so beautiful yet so monsterous at the same time. Really good job!
Weawy fwun gwame. The artstyle is great and consistent, the sound and music design is also amazing. The jump is a tiny bit floaty and thats my only complaint. Great job!
Saw your updates on Discord. Crazy how much amazing art you created in such a short time.
Almost certain that this will be in the top 10.
veuwuy gouwud
I like the added platformer challenge, which I figured out by checking controls and thining "so cats crouch before they jump to go higher?" I pressed all my controller buttons but that didn't figure it out haha
A couple of the items collected didn't show on the last screen, but other than that no real issues, just play testing and adjusting for gamefeel :3
We have some issues concerning controller support - it works fine on keyboard+mouse otherwise! We had a weird error when Audrey merged our versions of the project together which is why some item sprites went missing - after the jam is over we'll release a patch fixing some of these issues. Thank you! -Jeff
games like this are why uwu should be banned
seriously though, awesome work
An impressively charming platformer for 48 hours. If I'd change only one thing, I'd probably consider making the pounce a bit faster and/or weightier. I like the pounce as-is it just probably would be more satisfying to use that way.
Still, can't really say this game didn't do what it seems to have set out to do, it absolutely did and it did it well even.
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