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TimeTheTea

98
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3
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16
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A member registered Dec 15, 2019 · View creator page →

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The art style is very juicy! It caught my eye in discord already. Glad I got to play this. 

It is a bit difficult to tell when Connor actually lands a hit. But other then that, a true nostalgia trigger!

Sound was SUPER loud, idea was cute though, I could definitely see where you were going with the tire exchange mechanic. Just needs a tiny bit more polish/difficulty scaling. 

5/5, a ton of cool touches in the gameplay and graphics- like the city changing the road type!

As many before, I found this game to be a lot of fun. It stands out with the gameplay mechanics.

It was a bit funny seeing the cars drive above the building assets, but this kind of polish can be worked on after the jam~ 

Straight forward cute game. Nice idea with the theme interpretation.  

Pixel art was very cute, but it would have been even nicer if the pixel art kept to a standard pixel size ( I think I counted 4 different pixel sizes/zoom amounts on the assets) 

Tons of fun hurtling the monkey down the path! Clean and uniform art style!

Sound volumes could use a bit of balancing but def not a priority for a 3 day jam game. 

Pete, Pete, Mudan, Chris, Mudan.... 

I think we should play a few rounds of this every day to keep the brain fresh.

The mass migration of bunnies is definitely something to look into, something must be up!

Cute game, loved the tiniest of monkeys~ 

Hehe! Thank you for such high praise! 

Took some trial and error to figure out which things did what on the track, but other then that, great fun. Nice art as well! 

Nice idea to combine the theme with a Pac-Man type of gameplay.

Controls are simple enough, but taking a curve can end up quite tricky as his movement in default speed is slow to start up. A few screenshots or a short line in description would definitely get more eyes on this.

I'm sorry, I am terrible with games like these, so I couldn't even make it away from spawn. BUT visually, stunning! Good job!

Loved the game idea and execution. The controls were a tad too sensitive to play with a keyboard, but i bet it's a lot of fun with a controller. 

A+ pipe, many loopies were had.

The dog sees all....  Neat, simple but no need to fix something that isn't broken. 

Idea is interesting, but gameplay is over before one can even read what a card does. 

I couldn't jump over the few bottles in the beginning so I sadly didn't see much of the gameplay. u_u

The directional aiming is too strong/jumpy and you constantly get stuck on the barriers. I even left the road a few times. 

Idea itself is neat, but implementation makes gameplay harder than it has to be. 

I no good at build bike TTnTT. 

Cool mechanics, amazing to have made a game where you can build your own vehicle in just 3 days. 

Simple visually, but fun mechanically. The slight slide in movement really made it feel like you were on a bike. 

Spikes hurt poor monkey a lot D=

Cute story, nice use of theme for something other than a racing game. 

Neat idea, I especially loved the story displaying bits. 

A few lines about the control scheme wouldn't hurt in the description box ;)

My goodness that looked great - amazing art! Nice storytelling, fun mechanic of having randomized weapons. 

Took a hot second to get the first round to trigger, but when it did, that monkey meant business!

This treacherous part of road made Cdawg go bald! 

Cool idea, nicely reactive and good pacing. 

Impressive amount of functionality with the shop, achievements, levels and all. As mentioned before me, not much punishment from driving into monkeys to keep them away from truck-kun. Sometimes even got into a loop of taking hits by being sandwiched between them. 

Shop only displayed upgrade prices after clicking the buy button the first time- a bit odd.

From an art perspective, the pixels being different size in different parts of the game was a big oopsie, but understandable with the time constraint. 

All in all, a good idea, great use of theme. Good luck!

Loved it! Gta like jumping puzzle racing with a well controllable bike. Appreciated the subtle environment sounds, world was very atmospheric~ 

Only comment is the lack of escape menu/closing the game was unclear. 

Super neat idea for a concept, The keybindings info for spacebar was hard to catch as it just looked like a design choice, not explained what it was for. 

Just as mentioned before me, nothing died in this game~ So we just hung out there, hugging forever. OUG!

Loved the gameplay even tho I suck at it! the music was very engaging as well. 

This is the sort of game one could get addicted to. 

Sometimes the fish moved twice in a turn, not sure if intentional~ 

Super cute and relaxing! Can't wait to breed all sorts of new fish~ 

The antici------pation, got me hooked.

Great test for reaction times and perfect utilization of sound+art.

Action packed but traumatizing. Pool babies will never be the same. 

Great controls, movement, infinite shooting capabilities while standing at a water cooler. 

I have seen too much. 

 („ಡωಡ„) Ty for the compliments tho~ 

Lovely and relaxing game. Better than some demos of similar games I have played before!

None shall pass the knife wielding shrimp! 

Very nice and responsive movement system. The atmosphere is great!

Also had an issue with getting stuck in a collision box. 

Loved it! The art style sands out, the fighting mechanics are absolutely solid. And who can deny the king his fish!

The one where moving forward vibrated you in place and took energy - around the second pickup item. :) 

The art is beautiful beyond words. Unfortunately the ui is half off the visible area so I couldn't understand what I had to do. 

So I just jumped on everything I could. 

10/10 Sharkie is the best lifeguard. 

As a fellow human, I can vouch for the accuracy of this presentation.

:D Fun mechanics and perfect visuals to match it.