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A jam submission

Tiny Delivery ServiceView game page

Submitted by v_mushroom — 1 day, 22 hours before the deadline
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Tiny Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Game mechanics#14.3334.333
Enjoyment#14.3334.333
Visuals#13.6673.667
Overall#23.5333.533
Audio#32.3332.333
That Holiday Feeling#33.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I absolutely love the art you made for this game. Everything looks charming, and it was very smart to make some models low poly. Everything from the character, car to houses look great. The UI is simple but clear, but a UI element to show where the packages need to go would be helpful. That way the player doesn’t have to get out of the car all the time to check the address. I like the variety in the packages. A little more variety like this in the houses, towns and trees would make this bit better. Would make it easier to recognize places more and not only rely on the signs. But with the limited amount of time, the art is amazing. Reminds Neep of the ps1, the visuals have some nostalgic quality! Extra idea: adding location specific landmarks would be fun since the towns were named after real places. The audio is too repetitive. A little soundtrack would have been nice and some extra sound effects could add some flair. A little confirmation sound effect would make it clear if a delivery was made correct. The gameplay does what it needs to do. Even the tiny little glitches like the car flipping upside down or that the car that keeps moving when jumping out were fun moments. A handbrake would be a nice addition. The animation of picking things up was satisfying. The driving was a bit hard for me (Moa), but I absolutely suck at driving in games, so I’m biased. Neep suggests a shorter delay input for the driving. We enjoyed the game. We see so much potential in it. If you were to build upon this game, we would play it. Maybe add a timer or way to score the gameplay to add some challenge and replayability. Some physics based shenanigans could be fun too, like adding NPCs or breakable items. It could've been a bit more Christmassy but it was an original idea. We’re really impressed you managed to make this from scratch in such a short time. Great work, keep making games and share 'em so we can play them. We hope you had fun! Awards for best gameplay and visuals go to you!

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Comments

Submitted

Feedback:

1.Vizuals: When I saw your videos on Discord I wanted to play this imediate! Now I played it and want to tell you that the Car and the Character are both wonderfully made. On the other hand, if you do not have enough time, consider using assets. You do not need to use the asset strore or package manager for that. Unity uses so called FBX data for Models and  most of the Free and purchaseable 3D models are  FBX ready.  You just need to drag and drop them into the project folder in unity and they get initialised (include the texture file :D )  You can see clearly on your game that the Time for Modelling stuff was not enough, but you made a very cozy looking game with funny shaped trees :D 

The Signs would have neded a backside on some of them to read them from both sides.

2. Audio: I hat a very unpleasent ticc on the motor sound which made the game unplayable for me with sound because it sounded like someone scratched my inner ear. it is like wrrrrrrrr ITCH wrrrrrrrrrr ITCH ...... and so on. Everything else was very well done and fitting! 

3. Mechaniks: The core Gameloop is working perfekt! you made the pickup, the drop in the car works, it shows where to go, you can enter the car and exit it, very very nice! I just had issues with the camera, most of the time when I was walking and not driving. but thats a issue you can fix easy with more time I guess. Overall very well done!

Summerized: You made a very cute and nice Game that is playable and fun. Some more flashy FX or more flashed out worled with people other cars and  cities would make this game into a nice little Steamrelease ^^ 

Good Job and Happy new Year! 

Developer (1 edit) (+1)

Thank you for your feedback.

I agree that making your own assets uses up much valuable time in a jam, and if it were shorter I'd probably have gone with a box on cylinders, or got a car asset somewhere. But I also enjoy making my own assets, I feel it lets me express myself visually. And since there was enough time in the jam for it, I sacrificed some time to do that. The only bit that was really just indulging myself were the car doors. The game would be just as playable without it, but I really wanted to have the doors open ;)

Good idea about the signs hawing text on both sides, it would also mean I don't have to have a flag on them which way they are supposed to point :D

The trees, were a compromise. Unity's tree on terrain tool just doesn't work with ProBuilder meshes (I used that to model, was quicker than re-learning blender) and I just couldn't get it to work other than using geometry primitives, and I wanted cartoony trees, not the more realistic that you can build in unity.

The audio pops are annoying, yes, I couldn't find a way to fix this in the WebGL build, I had a note in the instructions saying "sorry about the sound just turn it off" but I seem to have deleted it when I was rewriting it.

I'm already working on fixing some things and improving others, the camera is also one of them. I tried a different configuration of cinemachine and it's much nicer now. 

Thank you for your comments, I do hope to flesh it out into a more complete game.

Submitted

I honestly have to say: tthe door opening of  he car pops right where it should! It is just perfect! I mean from the game feel. It opens at the right time, the right amount, the right speed, it is aabsolutly perfect in my opinion :D