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Feedback:

1.Vizuals: When I saw your videos on Discord I wanted to play this imediate! Now I played it and want to tell you that the Car and the Character are both wonderfully made. On the other hand, if you do not have enough time, consider using assets. You do not need to use the asset strore or package manager for that. Unity uses so called FBX data for Models and  most of the Free and purchaseable 3D models are  FBX ready.  You just need to drag and drop them into the project folder in unity and they get initialised (include the texture file :D )  You can see clearly on your game that the Time for Modelling stuff was not enough, but you made a very cozy looking game with funny shaped trees :D 

The Signs would have neded a backside on some of them to read them from both sides.

2. Audio: I hat a very unpleasent ticc on the motor sound which made the game unplayable for me with sound because it sounded like someone scratched my inner ear. it is like wrrrrrrrr ITCH wrrrrrrrrrr ITCH ...... and so on. Everything else was very well done and fitting! 

3. Mechaniks: The core Gameloop is working perfekt! you made the pickup, the drop in the car works, it shows where to go, you can enter the car and exit it, very very nice! I just had issues with the camera, most of the time when I was walking and not driving. but thats a issue you can fix easy with more time I guess. Overall very well done!

Summerized: You made a very cute and nice Game that is playable and fun. Some more flashy FX or more flashed out worled with people other cars and  cities would make this game into a nice little Steamrelease ^^ 

Good Job and Happy new Year! 

(1 edit) (+1)

Thank you for your feedback.

I agree that making your own assets uses up much valuable time in a jam, and if it were shorter I'd probably have gone with a box on cylinders, or got a car asset somewhere. But I also enjoy making my own assets, I feel it lets me express myself visually. And since there was enough time in the jam for it, I sacrificed some time to do that. The only bit that was really just indulging myself were the car doors. The game would be just as playable without it, but I really wanted to have the doors open ;)

Good idea about the signs hawing text on both sides, it would also mean I don't have to have a flag on them which way they are supposed to point :D

The trees, were a compromise. Unity's tree on terrain tool just doesn't work with ProBuilder meshes (I used that to model, was quicker than re-learning blender) and I just couldn't get it to work other than using geometry primitives, and I wanted cartoony trees, not the more realistic that you can build in unity.

The audio pops are annoying, yes, I couldn't find a way to fix this in the WebGL build, I had a note in the instructions saying "sorry about the sound just turn it off" but I seem to have deleted it when I was rewriting it.

I'm already working on fixing some things and improving others, the camera is also one of them. I tried a different configuration of cinemachine and it's much nicer now. 

Thank you for your comments, I do hope to flesh it out into a more complete game.

I honestly have to say: tthe door opening of  he car pops right where it should! It is just perfect! I mean from the game feel. It opens at the right time, the right amount, the right speed, it is aabsolutly perfect in my opinion :D