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v_mushroom

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A member registered 38 days ago · View creator page →

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I admit it took me a few tries before I understood how the flying works, but after that it was an interesting game of navigating the rooms looking for the gifts. 

One bug though, not really a bug more a sort of "unfair state", when you get pinned between the candle and an enemy, you can't move to escape.  Not really sure how to fix that, maybe the enemy could move away after dealing damage, but maybe that would make it less of a threat. I guess just don't get stuck in such a position :D

Cosy design as well, especially the intro page.

Happy future gamedeving

Cosy holiday game, impressively polished for the short time it took to make.

The one thing I missed, unless I didn't play enough, was the final winning the game state. You can run out of hearts and not be able to continue playing, but I didn't see a way to complete it. Unless it's when you reach a lot of hearts, like 1000 or something ;)

Nicely done otherwise, I had to pick my jaw off the floor a little when I first saw it :D

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Thank you for your feedback.

I agree that making your own assets uses up much valuable time in a jam, and if it were shorter I'd probably have gone with a box on cylinders, or got a car asset somewhere. But I also enjoy making my own assets, I feel it lets me express myself visually. And since there was enough time in the jam for it, I sacrificed some time to do that. The only bit that was really just indulging myself were the car doors. The game would be just as playable without it, but I really wanted to have the doors open ;)

Good idea about the signs hawing text on both sides, it would also mean I don't have to have a flag on them which way they are supposed to point :D

The trees, were a compromise. Unity's tree on terrain tool just doesn't work with ProBuilder meshes (I used that to model, was quicker than re-learning blender) and I just couldn't get it to work other than using geometry primitives, and I wanted cartoony trees, not the more realistic that you can build in unity.

The audio pops are annoying, yes, I couldn't find a way to fix this in the WebGL build, I had a note in the instructions saying "sorry about the sound just turn it off" but I seem to have deleted it when I was rewriting it.

I'm already working on fixing some things and improving others, the camera is also one of them. I tried a different configuration of cinemachine and it's much nicer now. 

Thank you for your comments, I do hope to flesh it out into a more complete game.