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ASCEND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #77 | 2.510 | 3.833 |
Overall | #93 | 2.400 | 3.667 |
Theme | #99 | 2.400 | 3.667 |
Design | #101 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
Yes, skyscrapper from Adobe Stock, and Chameleon Post Process from Unreal Engine Marketplace
Discord Username/Usernames
benk86#2422, Pup#8980
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Comments
Great mood, perfect for that kind of challenging platformer!
Now IMO the jump could use some coyote time, first person platforming has to be a bit forgiving as you can't see your feet. Also as you mentioned in your comments, the double jump isn't consistent.
You nailed one of the hardest parts of making a game by finding a consistent feel, I'm sure you can fix those gameplay details easily with more playtest.
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
We did "coyote jumps" for a few platforms and that might be part of the inconsistency issue since some gave that help and some didn't. Additionally, I've already thought about some shadow that the player's capsule would cast underneath the character.
I heard about people stuffing miners inside games on Itch.io so I'm not that surprised, gotta build it on web next time!
Thank you for your time and feedback!
Great mood, fantastic menu transition. Loved the visuals and audio. Had some initial issues with controls but otherwise I'm really positively surprised.
If I could pick one thing that I admire the most in games as a medium it would be the artistic consistency/vision and it's ability to make you feel things with a right combination of colors, music and controls - I think you're on the right track here!
Tak trzymajcie! :)
I gotta say that we were also surprised by how it turned out but we just got it right.
I'm going to dive deeper into UX which I will say was no concern of mine at all lmao. I was thinking that we are going to run out of time.
Dzięki bardzo za poświęcenie czasu i feedback <3
I liked it a lot, the art is great and the music is even better, it fits the game perfectly, it was hard for me to understand how the game was going at the beginning with the dash and the double jump but in the end I understood it, I also felt that you do not do it to the jump when I want, but for the rest it is quite good, you have a good rating from me, it shows the work that the game has.
Double Jump wasnt as consistent as i wanted but i couldn't get to the bottom of the problem within that week :/
Thank you for playing and your feedback <3
Very cool art style, and UI transitions. I think what lacks is a bit of guidance in what buttons you need to use. It took me a while to figure out that to dash i have to run and hold shift to dash. And i could not find out how to double jump. Good job either way!
Thank you for playing! I'm really glad that you liked our art style :)
And as you say we should implement a tutorial lmao, Double Jump works with charges and you use it with right mouse button and you just switch the ability with R.
The whole sprinting should be pulled off but it was part of the sliding mechanic which is implemented and is pretty much working correctly but it isn't even utilized that well I think. ANYWAY thank you for playing it since no1 bothers with downloading games and your feedback <3