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Mount Glitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polishing | #13 | 3.622 | 3.622 |
Fun | #19 | 3.432 | 3.432 |
Overall | #21 | 3.541 | 3.541 |
Theme | #52 | 2.622 | 2.622 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
did you use any assets?
Yes. (We had no artist) . 16x16 RPG Item Pack by RunninBlood 8-bit-16-bit Sound Effects (x25) Pack by JDWasabi Grassy Mountains Parallax Background by vnitti Jungle Asset Pack by Jesse M, @Jsf23Art Pixel Art Platformer - Village Props v2.1.0 by Cainos Free Game Sound FX by GameBurp Interface SFX Pack 1 by ObsydianX
Discord Username/Usernames
qntn, Toucan
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Comments
Brilliant level design and interesting mechanics for a game like this! Very polished game besides the use of asset packs. Overall nice job on this submission!
Also, very nice music!
The game is fun as hell I know wish you asked in discord for an artist I had a bunch of people that would be willing to join you! the game is very fun and addictive I like the lil story that you have there , and the mechanics are good , excellent job on this!!!
Thanks! I'm definitely going to continue this project for a bit. Right now, it's sitting at around 30 minutes of gameplay but I want it to be closer to 2 hours minimum.
I've already started making custom art for it, so the next version will at least have a custom tileset. If you want to collaborate, just let me know and we'll chat about it
This is a really cool game, very nice! The movement is definitely too sensitive and the character is sliding a lot.
Hi! I made an illustrated feedback for this game.
Actually, I thought that it is a pretty toxic level design here:
Then I understood that the previous decision was just fine here:
I still wonder what you planned to place here:
More hatred I felt here:
And more here:
But I get used to this jump, and felt hatred here:
Then I fell down a few times near the end, but I was not able to screenshot it because hatred blood covered my eyes.
Here I finally passed the game:
I smoked a lot, exercised, slept a lot, brought back some happiness to my life, and understood that the game was not that bad. To be honest it was pretty nice!
Glad you did it in a few days. Pretty polished for such estimation.
But it would be really nice if you:
1. Make the character not slide on all the surfaces. Or place visual ice on them to make it less questionable.
2. Make an instant update of character direction. In the description of a hat, there is a line that the player teleports in the direction of view. Maybe it works another way, but the visual makes it not clear.
3. Make checkpoints. This game so needs checkpoints.
This stuff is most important to make the gameplay not so frustrating as it is for now.
But I really encourage you to finish it!
It is good, and you have talented level design ideas, I believe you can make it a finished nice platformer. I would buy it on Steam if you complete it to the level of a full-scale polished game.
Such a thoughtful review! Thanks so much! I'm really glad you were able to make it to the end. As for the difficulty, I want to keep it hard since some of my favorite games have similar difficulty. But Celeste has a nice option in the settings to enable accessibility features if needed. I think I could add some optional checkpoints and adjust physics or game speed through a setting so that hardcore and more casual gamers could enjoy the game.
I'm really surprised that you found one of the secret areas. Sorry I ran out of time to add something fun there. They will have stuff in the post-game-jam version
Glad you appreciated my review! I love hard games. And I played Celeste a lot, have not finished it yet, but planning to.
The main goal of such a game is to provide very good control over the character.
In hard games a golden game design rule always takes place:
"If the player fails and blames the game - your design fails.
If the player fails and blames himself - you did everything right."
The game should provide good control over the character, and a decent challenge to it. I think even in the jam version you enough close to it. Good turns and removal of sliding or justification of it will help a lot.
That's true of games like Celeste. But this game is supposed to combine elements of Celeste and platforming games with the frustration of games like Getting Over It and Jump King. The design goal is for the player to overcome debilitating setbacks and failures. In a way, losing progress is the game.
Your quote is gold though. I've tweaked the physics slightly in the new version to remove the "slipperiness" of the character, because the platforming is still almost as hard and I want the player to blame themselves and not the game. Be on the lookout for the next version in a few days.
Movement controls are super slidy so I would only recommend it to people who enjoy something like getting over it.
really well made.
It is a pity that the assets are not yours. Personally, I hate a movement where you slide so much, but here it was probably intentional. If you like games like Getting Over It by Bennett Foddy, I think you should try this game.
Agreed! I'm definitely gonna update this with my own assets
Beautiful
Very floaty and a bit too rage inducing for me to continue for long. falling means falling to the bottom for this game lol. Would have liked to see what happened though, and otherwise looks good
Gosh! The player moves such slippery that the player control is difficult.
And save would be nice.
But all in all I really enjoy is.
The jumping is a little too floaty for one tile ledges, but the ground movement and the climbing felt responsive and polished.
You wrote the same three comments here.
Thanks for bringing that to my attention. I promise I only wrote it once. Deleted the extras as well.
Perfect! I really like this game it looks finished , nice design, has own story and interesting to play.
And I hate this game =)
5/5
Really well polished! Animation and lighting are great. I found it difficult to land on the little rocks but I guess that difficulty is part of the game:)
Great work on your game! I liked the style and couldn't find any bugs that weren't meant to be there :) I just couldn't do one of the jumps, so wasn't able to play the whole game - but the controls were responsive and fun enough to use that I certainly gave it a lot of goes!
Wow, really good for 3 days. The movement is very floaty and it's rather hard to control overall, but its a very good looking game!