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mikeliosus #7445

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A member registered Jun 01, 2017 · View creator page →

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Thank you for the feedback! :3

(2 edits)

Thank you!

Actually, animations of bugs were done by us, and the model was modified from another found on the internet. Others are from the internet, with minor tweaks.

We have a professional 3d artist on our team, but he wanted to code. :)

Also, we had one iteration of the soundtrack but we were not satisfied enough with it. Had not had enough time for another one.

Glad you appreciated my review! I love hard games. And I played Celeste a lot, have not finished it yet, but planning to.

The main goal of such a game is to provide very good control over the character.

In hard games a golden game design rule always takes place:

"If the player fails and blames the game - your design fails.

If the player fails and blames himself - you did everything right."

The game should provide good control over the character, and a decent challenge to it. I think even in the jam version you enough close to it. Good turns and removal of sliding or justification of it will help a lot.

Thanks! :3

Thank you! :3

Thank you a lot :3

Hi! I made an illustrated feedback for this game.

Actually, I thought that it is a pretty toxic level design here:

Then I understood that the previous decision was just fine here:

I still wonder what you planned to place here:

More hatred I felt here:

And more here:


But I get used to this jump, and felt hatred here:


Then I fell down a few times near the end, but I was not able to screenshot it because hatred blood covered my eyes.

Here I finally passed the game:

I smoked a lot, exercised, slept a lot, brought back some happiness to my life, and understood that the game was not that bad. To be honest it was pretty nice!

Glad you did it in a few days. Pretty polished for such estimation.

But it would be really nice if you:

1. Make the character not slide on all the surfaces. Or place visual ice on them to make it less questionable.

2. Make an instant update of character direction. In the description of a hat, there is a line that the player teleports in the direction of view. Maybe it works another way, but the visual makes it not clear.

3. Make checkpoints. This game so needs checkpoints.

This stuff is most important to make the gameplay not so frustrating as it is for now.

But I really encourage you to finish it!

It is good, and you have talented level design ideas, I believe you can make it a finished nice platformer. I would buy it on Steam if you complete it to the level of a full-scale polished game.

Thank you! :3

Hey in this game you should collect spherical light objects and bring them to the beacon to light it up and start the next level.

There are 5 light sources on level 1 and 4 ones on level 2. Light does not respawn, so you have to find them all and interact.

To collect the lights press RMB near the appropriate object.

Not much of planned stuff we were able to cover, but that's it. :) If you have more questions feel free to ask.

It's amazing! But really I was  waiting for ending for some time when  reached the final circle.

(2 edits)

Thank you for your feedback! :)

If you are interested you can subscribe to my twitter - https://twitter.com/Mikeliosus

I'll announce soon if we will develop this idea into a production project.