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When The Water Is Sus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #30 | 3.176 | 3.500 |
Theme | #32 | 3.306 | 3.643 |
Overall | #37 | 3.176 | 3.500 |
Game Design | #38 | 2.982 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Assets are self-made, so yes?
Discord Username/Usernames
Treaty#1801, skrtsamjang#1752, kyle272#0087
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Comments
Very good interpretation of the theme and also the game has good aesthetics. Good job!
Good work for this game ! It is interessant and made a rogue like with randomize creation of levels in a jam is very impressive in my opinion ! The theme is intelligently use with the water that is everywhere, the only thing I would like in the game is a visual or a sound effect where we are in the water and we lose a HP but it isn't very important compare to the rest of game that is really great
There is a sound effect for stepping into water (except for when water is generated on your square), but not for losing HP since they usually go hand in hand and adding another sfx for HP might cause the audio to be too crowded. Maybe a visual effect could be interesting... Still, thanks for playing!
Oh sorry I didn't hear the sound , my bad
nice job! it was a fun approach and I'd love to see what's next for y'all, if it's developing this or another project. After a few goes I also enjoyed breaking the game by playing around with the rooms.txt file, though still only managed to make it to level 12 or so by replacing everything in there with 5s... 😂
That's hilarious! I'm glad you enjoyed yourself haha!
Well put together good job getting such a complete game sussed in the short time. Some really great art and music in there :)
Water is everywhere, the controls are intuitive, the roguelike aspect is there, amazing game for a game jam, 5 stars.
I really liked the music and the gameplay! I think you guys will def be big. Wish you luck on ur future endeavors.
I liked the art and music and was really interested in the idea of a no-combat rogue like. I did feel like I didn't have any interesting choices and whether I found the ladder in time was more about luck than something I did. Still, very promising start to an interesting idea.
Thanks! Yea it does get really luck heavy once you get to the later levels but we just didn't have time to incorporate any "skill based" things... We had ideas floating around but just not enough time as we were picking up pygame for the first time!
Interesting! I made it to level 9 then it got too hard lol. Also there were random times I'd get stuck in a wall FYI
Yep... that is a bug that happens due to the input event detection being really wonky... pygame is weird haha. Was trying to find a fix but simply ran out of time. Thanks for playing!
no problem!
I really loved it :D
I really loved it :D
Wow! This is an interesting take to the theme!
Thanks for playing!
Cool idea. It was pretty fun to play and it got pretty hectic when i couldnt find the ladder. Great work
Very funny one ! Good job making it :)