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(1 edit) (+1)

I must preface this review by saying that I have never, ever seen grazing outside of a bullet hell game. What a brilliant idea.

This entire game is somewhat comparable to that, actually. It's like a SHMUP level, except without the shooting. There's even a boss!

The graphics and audio are top notch. Great, great job on the graphics with beautiful sprites + what I presume is sprite stacking, and if you hadn't told me that the music is from Kevin MacLeod I wouldn't have even known because it fits really well. What a great atmosphere you've crafted here.

There's not much more I can say on this that doesn't amount to any variant of "see, this is how you make a game in 3 days". One simple idea distilled to its bare essentials - steer with the mouse, protect yourself with a click, but executed masterfully. It doesn't need to be more than it is, and neither does it need to be less.

If I have a small criticism is that you'll sometimes want to read the dialogue text at the bottom, but doing so puts you at risk of colliding with something. I would suggest moving all dialogue to the top of the screen since that's where stuff comes from. I would also say that voice acting would further enhance this game's atmosphere and make reading more optional should you choose to make a post-jam update to this game, which I firmly believe you should - this is a great portfolio piece.

(+1)

Voice acting was something I genuinely considered doing for this jam, I actually had conversation with a friend while making it and we both tried reading some lines but neither of us are good enough voice actors so it just sounded cringey, so I'm completely with you on the annoyance of reading the text. The quick solution I put in was slowing down the rate of hazard spawns during conversations but that didn't get rid of the already spawned objects. An okay fix would've been creating a buffer beforehand to slow down the objects but I hadn't thought of that at the time. Lesson for next time I guess. Thanks for the review.