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A jam submission

Windbound MortalView game page

Sailing Based Bullethell
Submitted by Ghoulcel — 2 hours, 21 minutes before the deadline
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Windbound Mortal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.4714.471
Overall#14.3244.324
Presentation#24.8244.824
Concept#24.5884.588
Use of the Limitation#283.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, Ghoul

Software used
Gamemaker2

Use of the limitation
Small man going between small gaps

Cookies eaten
0

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Comments

Submitted

That was incredible, a very deserving winner! I love the pacing, that you ramp up the intensity then drop it back down a before ramping up again instead of having it just keep getting more difficult. My only suggestion would be a key-binding or something for the god power as cancels itself out a bit if you end up hitting something because you had to move the cursor to click on it.

Submitted(+1)

Was not expecting a bullet hell dodge type of game but here we are! Simply stunnning visuals and sound design, the "boss" fight felt fair while also a little challenging, overall amazing game!

Submitted (1 edit) (+1)

I must preface this review by saying that I have never, ever seen grazing outside of a bullet hell game. What a brilliant idea.

This entire game is somewhat comparable to that, actually. It's like a SHMUP level, except without the shooting. There's even a boss!

The graphics and audio are top notch. Great, great job on the graphics with beautiful sprites + what I presume is sprite stacking, and if you hadn't told me that the music is from Kevin MacLeod I wouldn't have even known because it fits really well. What a great atmosphere you've crafted here.

There's not much more I can say on this that doesn't amount to any variant of "see, this is how you make a game in 3 days". One simple idea distilled to its bare essentials - steer with the mouse, protect yourself with a click, but executed masterfully. It doesn't need to be more than it is, and neither does it need to be less.

If I have a small criticism is that you'll sometimes want to read the dialogue text at the bottom, but doing so puts you at risk of colliding with something. I would suggest moving all dialogue to the top of the screen since that's where stuff comes from. I would also say that voice acting would further enhance this game's atmosphere and make reading more optional should you choose to make a post-jam update to this game, which I firmly believe you should - this is a great portfolio piece.

Developer(+1)

Voice acting was something I genuinely considered doing for this jam, I actually had conversation with a friend while making it and we both tried reading some lines but neither of us are good enough voice actors so it just sounded cringey, so I'm completely with you on the annoyance of reading the text. The quick solution I put in was slowing down the rate of hazard spawns during conversations but that didn't get rid of the already spawned objects. An okay fix would've been creating a buffer beforehand to slow down the objects but I hadn't thought of that at the time. Lesson for next time I guess. Thanks for the review.

Submitted(+1)

Really great game! It’s very fun although the boss battle is kinda too hard for me lol, but I’m not a bullet hell average player. GG!

Submitted(+1)

This is the a perfect submission. I'm mega impressed by how damn good it looks, especially the '3d-ness' of the boat sprites.

Submitted(+1)

Very cool! Boat model is great and the difficulty ramping up along with dialogues makes it interesting. Very impressed :D

Submitted(+1)

This is INCREDIBLE! The art style is so good, the cutscene in the beginning, the exposition of gameplay via the goddess, the sound effects, the movement of the boat, the little guy fixing his boat when you get hit!! 10/10 game, loved it. I really like how you kind of force the player to get as close as possible to the obstacles with the faith mechanic, so clever. Congrats!

Submitted(+1)

Amazing job on such a good game!

Submitted(+1)

even tho the game was pretty slow at the beginning, the game was amazing The graphics are stunning with a great Idea loved the game 

Submitted(+1)

I have no clue how you managed to pull this off, its such a good game. It starts off very slow and easy but in the end my heart was racing, you did such a good job

Submitted(+1)

Really nice! Intro and the arguments between the gods as i’m desperately trying to avoid rocks is fun :)

Submitted(+1)

Loved everything about it from the art style, story, and gameplay! I only wished that we get some sort of cutscene in the end for saving his daughter or some sorts.

Developer(+1)

Itch.io servers went down today and they messed with my game files so I had to reupload the game. Took the opportunity to add something small to the end screen. It was my plan to do another slideshow cutscene at the end but I was too burned out on the last day. Glad you liked it though.

Submitted (1 edit) (+1)

This game was amazing, loved playing through it. A simple idea but executed perfectly! It had my heart racing by the end, great job!

Submitted(+1)

Ghoulcel I was not prepared for this game, its so great! Especially with just the 3 days!

The last part my lil sohulders were all tensed around my ears as I dodged in and out!

This game has made me really appreciate the use of limitation, I felt so small as the gods spoke around me and I was trying to eavesdrop but they cast so many obstacles. I know you mentioned the screen gets a little dark in browser, but it really helped add to the story I think. 

Great game again!