Voice acting was something I genuinely considered doing for this jam, I actually had conversation with a friend while making it and we both tried reading some lines but neither of us are good enough voice actors so it just sounded cringey, so I'm completely with you on the annoyance of reading the text. The quick solution I put in was slowing down the rate of hazard spawns during conversations but that didn't get rid of the already spawned objects. An okay fix would've been creating a buffer beforehand to slow down the objects but I hadn't thought of that at the time. Lesson for next time I guess. Thanks for the review.