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Fun game! I think that if restarts were closer to where the player died, it might make playthroughs a bit more fun for timers – as then I would be able to practice the bit that I keep dying in, rather than having to play through the whole map again to reach the same spot.

Maybe something like


OnGroundedTrigger --> SetLastgroundedlocation( cached position from 1 second before)

OnPlayerDied --> RespawnAt(lastGroundedLocation)

Maybe you can tack on a penalty time “+5 seconds” every time the player dies to penalise deaths.

That sounds like a cool idea! I'm definitely planning on working on the game, even after the jam, so I appreciate the feedback!