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Avi Vajpeyi

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A member registered Dec 05, 2018 · View creator page →

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Web build pls :D

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Note to other users: when I import this into godot, this is 2880x2840, made up of 80x80 tiles rather than 16x16 tiles.

I had to scale down the tilesheet to 20% of its original size to use it as a 16x16 tilesheet.

Cool! i wish i could make it past this section! Must know why all the downdwellers are heading down!

https://youtu.be/EQbfIF9ka4w

What an awesome game – I love it! Sell it to Duolingo hahah

I wish i could hear what the words sound like as well cause lol i have no idea how to read these words out!

Hey! fellow snow-scaler! haha

I liked how the speed was made apparent due to the little mark on the snowball – i should have used something like that in my game!

This 2D version reminds me a bit of Alto’s adventure :)

Nice work!

woah! This is beautiful! i also lived your clips of how you made the animations!

Beautiful game! But unfortunately i think it scaled incorrectly on my screen – i couldn’t see half the game :(

really cool noir-esk style! the story reminded me of metamorphosis :)

Love it! so trippyy!!! This would have been so funky to code :)

Fun game! I loved the aesthetics :)

Lots of fun! this must have been funky to code up!

Really cool idea! I liked trying to balance the two game-elements :)

Had some trouble running this on my macOs :(

Strange! Didnt seem to work on my macOs + chrome combo either…

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A short, hypercasual game. Probably hundreds like it, but was fun to make :) Hope you like it!

Unfortunately I didn’t manage to get a build up in time for the jam!

So this isn’t a valid jam entry, but here is a build.

Here is a build. https://avivajpeyi.itch.io/buoy-barrage-dev

Unfortunately didnt finish the build in time :sweat-smile: Here is a build for anyone who is curious to check it out.

https://avivajpeyi.itch.io/buoy-barrage-dev

Cool idea! but i struggeld a bit with the gameplay

Loved the innovative mechanics! It took me a second to realsie that the bouncing floors wouldn’t kill me as they had the same image/no difference in visuals from the ‘death’ floors.

Fun game! I like how the ‘death’ animation sends us straight back to the start so smoothly – makes it feel like the depths of hell keep getting larger and larger “forever stuck in purgatory” rather than just a simple restart

Cool game! Nice controls :D I think it would be nice if there were some pointer to the next checkpoint as I think I got lost for a bit after the third checkpoint

Ah looks cool but i dont have a windows machine! Alas!

Ah looks cool but i dont have a windows machine! Alas!

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Cool game! I like how the player’s jump isn’t controllable in the air other than how long they can jump for! Makes for an interesting mechanic :D

Fun game! I think that if restarts were closer to where the player died, it might make playthroughs a bit more fun for timers – as then I would be able to practice the bit that I keep dying in, rather than having to play through the whole map again to reach the same spot.

Maybe something like


OnGroundedTrigger --> SetLastgroundedlocation( cached position from 1 second before)

OnPlayerDied --> RespawnAt(lastGroundedLocation)

Maybe you can tack on a penalty time “+5 seconds” every time the player dies to penalise deaths.

Indeed! We wanted to give players infinite ways to traverse the tower :) glad that you’ve liked chaining wall jumps as your preferred route up!

Cool stuff!

Cool game – stressful to see how cooked the property market can be in the future haha!

Really fun! i love the simplicity :)

i had some trouble starting the game (cause of sizing) but was able to do so after zooming out (see below)

A potential future feature: it would be cool if the edges wrapped around like an atari game :)

This is so cool! Very polished, and love the pixel art :) [Sidenote: i was playing on my MacBook which makes the right click a bit challenging to use, will have to try again with a mouse!!]

Really pretty game! Love the UI and fits the theme :)

(sidenote: i did notice a few times where the date was before the expiry date wasn’t accepted)

LOL your commit messages were rather informative :)

hahah yeah im in the same boat – these game jams are fun but I think a “real” game would take a rather long time haha. Thanks for the blog post! Ill check it out!

Really cool and relaxing game! Also neat to see that ou did it in python. I didnt know of “repl.it”. To share my pygames I have made them pip installable haha (probably not the best way to go about things)

Love the tron-like neony colors!

Love the tron-like neony colors!

Really awesome aesthetics!

Wow! this is a very impressive and polished game! It was also a lot of fun to play :)

This was loads of fun! And nice to see that you managed to get the leaderboards working :D I took a look at the code – something to do with FKS? do you have any suggestions to what I can look into to get a leaderboard working? I tried to use dreamlo but didnt succeed with getting the leaderboard to work in itch.io

Thanks for the feedback! I tried to incorporate the theme “bug” with the jumping, kind of like an interstellar bug. Also, I thought it could be fun to get users to shout/clap at their computer, and there-by “bug” others around them haha.

Thanks! Didnt add audio cause I use microphone data and dont want to limit users to using their earphones