Nice game! The visuals look clean and the gameplay feels pretty good. I didn't really understand how the orbs that send you upwards work. Sometimes I'm propelled straight up and sometimes backwards. I was stuck for several minutes on the part where you have to do lots of jumps on the orbs in a row. But overall, it was a fun little game. Good job :)
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Angelus Lapsus (Fallen Angel)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #20 | 3.917 | 3.917 |
Overall | #21 | 3.500 | 3.500 |
Theme | #23 | 3.667 | 3.667 |
Gameplay | #26 | 3.333 | 3.333 |
Sound | #38 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The jumping and wall climbing felt very responsive. Nice work.
Nice atmosphere! I liked the visual style of your game, but the background music was too boring. Unfortunately, I got stuck on level 2 due to a skill issue. Overall, great submission!
very relaaxing gameplay, i hove it gets expanded
I have seen a few bugs when scaling, but I understand that the 72 hour period is short. Anyway it's great, good job ^^
Nice game! I do enjoy wall jumping :) I think it could possibly do with some more checkpoints. I like the visual style and consistency
Fun game! I think that if restarts were closer to where the player died, it might make playthroughs a bit more fun for timers – as then I would be able to practice the bit that I keep dying in, rather than having to play through the whole map again to reach the same spot.
Maybe something like
OnGroundedTrigger --> SetLastgroundedlocation( cached position from 1 second before)
OnPlayerDied --> RespawnAt(lastGroundedLocation)
Maybe you can tack on a penalty time “+5 seconds” every time the player dies to penalise deaths.
Great game! loved the vibe and music. Levels were challenging and rewarding to beat. loved the mechanics and level design as well. (Took me 11 minutes)
I love that you made a so clear menu, then there are a lot of controls and this is good for a tiny game!
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