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A jam submission

Angelus Lapsus (Fallen Angel)View game page

Awakened in the deepest part of Hell. You must ascend through its nine stages to redeem yourself.
Submitted by RatsbyDev — 16 hours, 41 minutes before the deadline
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Angelus Lapsus (Fallen Angel)'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#203.9173.917
Overall#213.5003.500
Theme#233.6673.667
Gameplay#263.3333.333
Sound#383.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game! The visuals look clean and the gameplay feels pretty good. I didn't really understand how the orbs that send you upwards work. Sometimes I'm propelled straight up and sometimes backwards. I was stuck for several minutes on the part where you have to do lots of jumps on the orbs in a row. But overall, it was a fun little game. Good job :)

Developer

Thanks! When I work on this more, I'll definitely polish the jump orbs. Sometimes if you jump on the orb from the side, you will wall jump off of it and get sent flying in that direction (not intended) lol. Thanks for playing!!!!

Submitted

The jumping and wall climbing felt very responsive. Nice work.

Developer

Thank you!

Submitted

Nice atmosphere! I liked the visual style of your game, but the background music was too boring. Unfortunately, I got stuck on level 2 due to a skill issue. Overall, great submission!

Developer(+1)

Thanks! I may have overestimated how quick the music can get repetitive haha. I appreciate the feedback!

Submitted

very relaaxing gameplay, i hove it gets expanded
I have seen a few bugs when scaling, but I understand that the 72 hour period is short. Anyway it's great, good job ^^

Developer

Thank you! I definitely plan on working on the game in the future.

Submitted

Nice game! I do enjoy wall jumping :) I think it could possibly do with some more checkpoints. I like the visual style and consistency

Developer

Thank you! I appreciate the feedback!

Submitted

Fun game! I think that if restarts were closer to where the player died, it might make playthroughs a bit more fun for timers – as then I would be able to practice the bit that I keep dying in, rather than having to play through the whole map again to reach the same spot.

Maybe something like


OnGroundedTrigger --> SetLastgroundedlocation( cached position from 1 second before)

OnPlayerDied --> RespawnAt(lastGroundedLocation)

Maybe you can tack on a penalty time “+5 seconds” every time the player dies to penalise deaths.

Developer

That sounds like a cool idea! I'm definitely planning on working on the game, even after the jam, so I appreciate the feedback!

Submitted

I like the art direction of this game. Narrative and mood are very well done. I think the game design was nice, but a little too punishing for dying. Good job!

Developer

Thank you! I would agree it might be difficult at times. I appreciate the feedback!

Submitted (2 edits)

Great game! loved the vibe and music. Levels were challenging and rewarding to beat. loved the mechanics and level design as well. (Took me 11 minutes)

Developer

Thank you! I'm glad you were able to make it to the end!!

Submitted

I love that you made a so clear menu, then there are a lot of controls and this is good for a tiny game!

Developer(+1)

Thanks! I was hoping  it wouldn't be too confusing haha

Submitted

ahahah I think you did a great job!

Awesome game! Beat it in 3:37, the platforming is really fun!

Developer

I'm glad you liked it!

Submitted

Man, I love your game design. Keep em coming!

Developer

Thank you!!!