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(2 edits)

v.05.1 Changelog

Hotfix

General Changes

Corrected Sizing Arrays in Outside for Repeatable Quests Changed all expansion-trait tags to expansiontrait in my traits
Fixed Restrained check in DailyUpdate (Still using Boolean from prior to String switch).
Fixed Intro Name color to Aqua instead of Green. Implemented expansion version element to upgrade existing games
Fixed the Soreness bug (should have been lactating.sore
Realized you call it via globals.state not globals.progress and it fixed so many things.
Set groundwork for new Id/Ego system and Treatment system (for corruption gameplay)
Resolved several issues from the new features.
Moved all Expansion Setup and One-Time run functions to a separate file for easier navigation.


SHINY NEW FEATURES

Better Bandits (ie: Aric's Nemesis System)
Isn't it weird how none of the bandits or baddies you fight know each other? Not one guard has an opinion about their comrade in arms? Not one person on the road is related to another? Well, not anymore!

Enemies that are the same race will have a strong chance to be related. There may be the rare, occasional funkiness (I have seen one person be both their partner's sister and mother at the same time, though I think I fixed that bug). If it throws up and error or breaks your game, just let me know. I THINK I got most of the kinks worked out, and I tested it a fair bit.

Enemies that aren't related still have an opinion about their friends. I mean, ya don't rob travelers together and not get to know someone. They will start off with a random opinion towards the other members of their group (though typically lower than relatives).

Persistant Enemies
This is the part that had me pulling my hair out. Enemies and battled road-folk (I mean, if ya fight or enslave them, they are your enemy) are tracked and persistant. That means that, for example, if you fight 2-3 elves that are related to each other and one gets away, not only will the two you capture have their relation filled by that absent member, there will be a chance to meet them again in the area you fought them. This chance does grow over time, so eventually you will have another chance to fight and enslave that person. This also works if you release the person, so if you get stuck out there with no ropes and are kicking yourself for not grabbing that awesome slave? No worries, you'll bump into them again.

My only untested concern on this system currently is late game save bloating. I haven't experienced it but can't play from start to finish to have a full mansion and hundreds of battles under my belt. If this is experienced, let me know and I can impliment a "flee the area" counter of sorts that will remove them after X number of times. I think it may balance itself, however, as if you fight 50-100 battles in an area you will "populate" that area with familiar faces. Eventually the area will just pull encountered enemies unless you start killing them off or capturing/selling them instead of releasing them.

Needless to say, if you see someone who you just hate and don't want to encounter again? Kill 'em and they are gone.

Stretching (New to v0.5)

While previously part of Wear&Tear, Stretching has been separated into its own entity. The likelihood of stretching has been slightly lessened, but can occur multiple times during sex. Have no fear though, it doesn't have to be permanent! The hole may bounce back after sex or while orgasming without being penetrated in that holedepending on the person's Elasticity and only gain some or even none of the stretching as permanent damage to the hole.

Note: Only Penis penetration is currently tracked for stretching. For immersion sake, just imagine the dildos are all the exact size for the person.

How does this change things?

Stretching during sex is less detrimental. It also means that as sex continues, the hole will likely conform to the size of the member (if larger) and reduce the large arousal gains. It also means that switching holes will provide a greater overall benefit as it will allow holes to recover (giving a larger bonus due to their smaller size) during orgasms and hopefully encourage people to use a variety of actions more often.

New Traitlines

Pliability: Reduces the chance to Tear from Stretching

Elasticity: Reduces the chance for Stretching to be permanent after Sex


Wear&Tear (New to v0.5)

Depending on the Pliability of a hole (which is currently shared between both the vagina and asshole), a hole may tear when stretched. This will cause immediate stress, then will apply a 25% penalty on all future penetrative actions using that hole until the next day. A hole can be stretched and torn even further, which will cause another stress penalty at double the original amount.

What are the penalties?

Stress: The Initial Tear and Subsequent Tears

25% Arousal/Lust Loss per Action: Any penetration using that hole until the next day

Updates/Fixes

Breeding (Pregnancy Content)

Split Dimensional Crystal off of Nursery. Existing Nursery level 2-3 will transfer to the Crystal instead.
Added new Dialogue Event: Wanted Pregnancy
Fixed DesiredOffspring features for WantedPregnancies
Fixed Cum Tracking (and Description/Scenes needing it)
Slaves born in the mansion sell for 25% more than found or bought slaves and receive the same increase in upgrade points. This can be increased to 200% with the Breeder specialization (To allow that to be a viable Gameplay focus).

Family Matters (Incest)

New Better Bandits system
Added Relationship rank to Relation Values (Obsessed)
Added Relationship next to Character's Relations values under Statistics (for easier reference) (ie: Sister shows next to Affection rating)
Added a splash of color (it was drab)
Added Incest Orgasm, Incestlike, and Incest slave dialogue
Altered the IncestOrgasm tracker in the sex system to display resistance, forced orgasm, and end of encounter opinion change content.

Sex Changes

Some new Sex Requests have been added for greater variety, including a series based on the Cum Tracking features.
Altered and cleaned up the End of Encounter a bit to make it less numerical and more story-based
Reduced the frequency of tearing slightly per action.
Clarified the Pussy/Ass Sore message to only Penetration.
Fixed the "Desired Fulfilled" format to display correctly on another line. Realized that there is a second Orgasm function inside the participant class which should fix Cum Tracking.
Added specific Arousal Gains to text and a trigger to disable via globals.progress.perfectinfo if unwanted. Will add PerfectInfo disable into options in the future.
Some fetishes and traits will now trigger Requests during sex.

Size Matters
Added 20%-30% Tightening Chance each night (minimum of Average) depending on how gaped it is.

Descriptions
Slightly more reorganization
Gave Breasts a header
Gave Ass Size the aqua color to match the others

Consent Issue

Fixed a really stupid error with Incest Consent removing itself if the fetish was below half, even if it was given already.
Changed to only remove if the fetish hits the minimum (taboo) and trigger the conversation event.
Fixed Pregnancy Consent not triggering issue

New Player Specializations

Breeder - Starts with a Nursery, all Fertility is increased by 25%, and slaves born in the mansion sell for 200% more gold and upgrade points than found or bought slaves.

New Starting Slave Specializations

Genius - Start with Clever and Randomly Responsive or Gifted. Start with randomly either Weak, Clumsy, or Frail

New Dialogue Events
Want the Baby - She'll explain that she has decided that she wants the baby, even if no consent was given.
Incest Consent Given - She'll ask you your opinion on Incest (as her opinion on it has grown more positive).
Incest Consent Removed - She'll ask you your opinion on Incest (as her opinion on it has grown more negative).

Bugfix v.05.1
Elf Quest for the Brothel had another issue. Corrected it.

Resolved v.02 Bugs
Image Replacer switched Full Body to Null - Reported by Darkness >Found and resolved the issue
Penis Size still loops. Anus Potion option not showing. Reported by Cobbly >Couldn't replicate, but changed from pulling from the array size to Expressly Stated options.
Futa not assigning correctly at birth. Penis is attaching but showing Female. Reported by Targardevelyne >Found and resolved issue.
Male Size Req for Quest only takes Average. Reported by Targardevelyne >I believe this was corrected in the Sizing Arrays for Repeatable but asked for clarification to ensure it isn't a specific request I'm forgetting.
Stretching is showing without penetration -  Reported by Taygardevelyne >Tested and stretching occurred during oversized penis, not with undersized, and went away the next day correctly. Check if issue in V.02 still (may not have been clearing previously).
Taurus for Quest Stage 3 invalid if Tits are greater than Huge. Reported by MrMud7 > Found and Resolved
Same-Sex caused Stress for a Gay Participant - Reported by Maou Emilio > Found the cause. Incest check had a missing elif (if instead) and caused the else to always apply some stress to an incest check no matter what. Resolved