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(40 edits) (+7)

Changelog and Bug Report

Future Plans
Please note: This is a general outline and not guaranteed. I may release in a different order if I feel like working on one part over another. I'll try to stick with it as I work on this in my free free-time.

Ignore the Version Numbers, the Roadmap Changed

v1.6 - Diet Expanded

Add Diet Changes | Add Dinner Scenes | Add Variable Diets and Expand Farm Liquid Functionality

v.1.8: Prisons Expanded

Add Prisoner/Jailer Dialogue Options
Add Torture/Interrogation Options
Possibly add rescue attempt miniquest

Add 1 Intro for each Thought (1-3 Options per Thought based on Identity).

Mood = Expression. Identity = Dialogue.

Add each Flaw to Dating Options, then New Dating/Sex Options
Expand Fetishes
Add Dialogue for Slave-Slave Interaction, Cleanup, Affected ID/Ego

v2.0: Dictionary Expanded

Add Dictionary/Library descriptions for in-game help for most added systems

v2.5: The Cult of the Crystal

Add Cult Leader player start and Crystal Cultist Specializations and Jobs | Add Crystal functions and integrate Town "Worship" for passive money gain, "Sacrifices" given for slave gain, and food offerings for a new Playstyle alternative.

V.3: Pregnancy Expanded
Add Labor Scenes
Add Fetishes to Stress/Lust
Look at Hybrid Support again

V.4: Hypnotism and Corruption
Add Hypnotism
Update Identity/Id/Ego System
Add Identity to Mind Read spell

V.5: Status
Add Heiarchy and Slave to Slave Interactions
Add General Mansion features (Baths)
Update Dinner Scenes for Statuses

V.6: Branding Expanded
Update Brands for new, Specific Brands from Statuses
Framework Tentacle system

V.7: Towns Expanded
Add Traitline Upgrade Options
Add Post-Game Interaction with Slave Guild (Upgrade, Train, Recruit, etc)
Add Arena with features and jobs
Add purchasable Brothels/property
New Quest Requests (adding in expansion features)

---Known Issues---

2+ people in sex messes up text - Ralphomayo

---Outstanding Reported Issues---


Requested Features
Togglable Attraction/Sex Stress Factors
Separate new Image Folders from Mod for Standalone

You posted the change log, but is v 0.02 released?

(+1)

Not yet, I posted it so people will know what is currently being worked on, that their found bugs have been resolved, and to try and avoid the long periods of silence between releases like in the old mod. The new version is coming soon, however.

(2 edits)

v.02 Changelog

Set Slaves in the Guild to strip upon inspection.
Added Vagina, Asshole, and Lips to Minorus and Majorus Concoction.
Nursery upgrade point cost reduced to 20.

Resolved v.01 Bugs

Job Location Affiliations not displaying due to Locations becoming Arrays for upcoming change > Resolved
Majoris Concoction loops the sizes - Reported by Cobbly > Fixed Loop, checks, and directed to the correct arrays
Wimborn Slaver's Guild breaks dialogue on Elevation - Reported by Cobbly > Resolved in Jobs&Specs
Lisp Trait misnamed to "his" instead of "$his" - Reported by Darkness > Fixed
Talk Menu Consent shows [name2] - Reported by Darkness >  Fixed
Invalid Get Index for Flaw on Street Move, Sweets, and Drinks while in Interaction - Reported by Darkness >The issue was the Flaw variable was moved to person.mind.flaw instead of person.flaw
"You's" instead of "You're" in Sex Interaction - Reported by Darkness > The listed [name1/name2] needed to be changed from 's to [names1/names2] to resolve the correct grammer.
Fetish Encouragement, Restrained Check, and Lactation Storage malfunctioning - Reported and Resolved by Nukas
Daily Update error - Reported by Darkness > Resolved as part of Nukas' fix
Horse/Dog Cocks are randomizing - Reported by Darkness > Dogs are Large Penis, Large Balls, Horses are Massive Penis, Large Balls
Horses/Dogs aren't excluded from end of Sex dialogue - Reported by Darkness > They are now
Lack of Pregnancy Error - Reported by CaptainMajestic > Issue was the max stats increase was pulling father/mother.etc_max instead of father/mother.stats.etc_max
Sebastian Order Error - Reported by Darkness > Another of the Hybrid Races error. Disabled that code attempt for now.
Specialization text is malfunctioning - Reported by Taygardevelyne > Resolved in Jobs&Specs
Fully Upgraded Nursery malfunctioning - Reported by Captain Majestic > It was a = instead of >.

v1.2 Changelog

NEW FEATURES

<Person Expanded>

  • Once Per Day Notifications: Shows a list of once per day notifications at the bottom of the Person Inspection in the Mansion Updated the Consent Criteria to be more intuitive, like not being able to ask about pregnancy until you've gotten consent for sex. This should help with the frustration of trying to optimize your day and feel like you've missed one of your once per day options. (description.gd / statstab.gd)
  • Improved Dialogue: Improved the Fetish checks for better immersion. Reorganized Chat Buttons to be more intuitive. Added a Return to Previous Screen to Sexual Topics. Added the current Sexuality to the Sexuality Talk Options. (statstab.gd)

<Mansion Improvements>

  • Facility Descriptions: Set the Facility Description for the Dimensional Crystal behind a setting called show_facilities_details_in_mansion, default true. If enabled, it will show the familiar Dimensional Crystal mansion text as well as the new Training Grounds. It is set up to easily add text descriptions added for any other facilities in the future for a full, quick detailed glance at your entire mansion's facilities. (mansion.gd)
  • Fixed/Added the Jobs and PlayerGroup Panel for some QOL.
  • Farm Panel Improvements (including in-game help/guide).
  • Made the Farm Start easier by reducing the cost of Vats, shifting most of that to Field, and reducing the starting cost for the first Vat to 0. Improving Vats retains a cost.

<Exploration>

  • Improved Text for the post-combat scene for easier reading. (exploration.gd)

<Fetishes>

  • The game will now automatically update Traits per Fetishes (specifically for Dominance, Submission, Sadism, and Masochism). Discovering, Encouraging, and Discouraging Fetishes can manipulate these traits now.
  • These traits will be hinted at with a trait called "Undiscovered Trait"

<Childbirth>

  • Altered Panel. You now have 3 primary "Raise" options: 500 Gold, 250 Gold and 25 Mana, or 50 Mana. You also have 2 "give away" options, though the second (sacrifice the baby to the dark crystal) is hidden until the relevant ability is researched at the Crystal.
  • Added Mother's Portrait to the Panel. Enabled BBText and added coloration to the Panel for legibility.

BUGFIXES

Several by Ankmairdor (unlisted)

<Slave Inspect>

  • Fixed the duplicated "her breasts are" text. (description.gd)

<Talk>

  • Fixed the duplicated images in the Talk menu by replacing 'pos1' calls with the new 'slave' position. Fixed by Ankmairdor (statstab.gd)

<The Crystal>

  • Fixed Issue with HeadGirls being able to change the pregnancy speed without the ability. - (statstab.gd)

<Mansion Upgrades>

  • Improved Readability of Training Grounds description - (mansionupgrades.gd)

<Quests>

  • Fixed Line 1827 issue of Taurus' reverting to needing up to an exact tit size and not accepting larger. Reported by DKRust, Fixed by Ankmairdor (outside.gd)

<Pregnancy>

  • Fixed Abortion causing CTD. Reported by Chiurra, Fixed by Ankmairdor. (person.gd)

<Other>

  • Removed dating.gd from patch files. Duplicate of the one in mods and had some old, pre-fixed changed remaining. (/patch/files/dating.gd)

(2 edits)

v.05.1 Changelog

Hotfix

General Changes

Corrected Sizing Arrays in Outside for Repeatable Quests Changed all expansion-trait tags to expansiontrait in my traits
Fixed Restrained check in DailyUpdate (Still using Boolean from prior to String switch).
Fixed Intro Name color to Aqua instead of Green. Implemented expansion version element to upgrade existing games
Fixed the Soreness bug (should have been lactating.sore
Realized you call it via globals.state not globals.progress and it fixed so many things.
Set groundwork for new Id/Ego system and Treatment system (for corruption gameplay)
Resolved several issues from the new features.
Moved all Expansion Setup and One-Time run functions to a separate file for easier navigation.


SHINY NEW FEATURES

Better Bandits (ie: Aric's Nemesis System)
Isn't it weird how none of the bandits or baddies you fight know each other? Not one guard has an opinion about their comrade in arms? Not one person on the road is related to another? Well, not anymore!

Enemies that are the same race will have a strong chance to be related. There may be the rare, occasional funkiness (I have seen one person be both their partner's sister and mother at the same time, though I think I fixed that bug). If it throws up and error or breaks your game, just let me know. I THINK I got most of the kinks worked out, and I tested it a fair bit.

Enemies that aren't related still have an opinion about their friends. I mean, ya don't rob travelers together and not get to know someone. They will start off with a random opinion towards the other members of their group (though typically lower than relatives).

Persistant Enemies
This is the part that had me pulling my hair out. Enemies and battled road-folk (I mean, if ya fight or enslave them, they are your enemy) are tracked and persistant. That means that, for example, if you fight 2-3 elves that are related to each other and one gets away, not only will the two you capture have their relation filled by that absent member, there will be a chance to meet them again in the area you fought them. This chance does grow over time, so eventually you will have another chance to fight and enslave that person. This also works if you release the person, so if you get stuck out there with no ropes and are kicking yourself for not grabbing that awesome slave? No worries, you'll bump into them again.

My only untested concern on this system currently is late game save bloating. I haven't experienced it but can't play from start to finish to have a full mansion and hundreds of battles under my belt. If this is experienced, let me know and I can impliment a "flee the area" counter of sorts that will remove them after X number of times. I think it may balance itself, however, as if you fight 50-100 battles in an area you will "populate" that area with familiar faces. Eventually the area will just pull encountered enemies unless you start killing them off or capturing/selling them instead of releasing them.

Needless to say, if you see someone who you just hate and don't want to encounter again? Kill 'em and they are gone.

Stretching (New to v0.5)

While previously part of Wear&Tear, Stretching has been separated into its own entity. The likelihood of stretching has been slightly lessened, but can occur multiple times during sex. Have no fear though, it doesn't have to be permanent! The hole may bounce back after sex or while orgasming without being penetrated in that holedepending on the person's Elasticity and only gain some or even none of the stretching as permanent damage to the hole.

Note: Only Penis penetration is currently tracked for stretching. For immersion sake, just imagine the dildos are all the exact size for the person.

How does this change things?

Stretching during sex is less detrimental. It also means that as sex continues, the hole will likely conform to the size of the member (if larger) and reduce the large arousal gains. It also means that switching holes will provide a greater overall benefit as it will allow holes to recover (giving a larger bonus due to their smaller size) during orgasms and hopefully encourage people to use a variety of actions more often.

New Traitlines

Pliability: Reduces the chance to Tear from Stretching

Elasticity: Reduces the chance for Stretching to be permanent after Sex


Wear&Tear (New to v0.5)

Depending on the Pliability of a hole (which is currently shared between both the vagina and asshole), a hole may tear when stretched. This will cause immediate stress, then will apply a 25% penalty on all future penetrative actions using that hole until the next day. A hole can be stretched and torn even further, which will cause another stress penalty at double the original amount.

What are the penalties?

Stress: The Initial Tear and Subsequent Tears

25% Arousal/Lust Loss per Action: Any penetration using that hole until the next day

Updates/Fixes

Breeding (Pregnancy Content)

Split Dimensional Crystal off of Nursery. Existing Nursery level 2-3 will transfer to the Crystal instead.
Added new Dialogue Event: Wanted Pregnancy
Fixed DesiredOffspring features for WantedPregnancies
Fixed Cum Tracking (and Description/Scenes needing it)
Slaves born in the mansion sell for 25% more than found or bought slaves and receive the same increase in upgrade points. This can be increased to 200% with the Breeder specialization (To allow that to be a viable Gameplay focus).

Family Matters (Incest)

New Better Bandits system
Added Relationship rank to Relation Values (Obsessed)
Added Relationship next to Character's Relations values under Statistics (for easier reference) (ie: Sister shows next to Affection rating)
Added a splash of color (it was drab)
Added Incest Orgasm, Incestlike, and Incest slave dialogue
Altered the IncestOrgasm tracker in the sex system to display resistance, forced orgasm, and end of encounter opinion change content.

Sex Changes

Some new Sex Requests have been added for greater variety, including a series based on the Cum Tracking features.
Altered and cleaned up the End of Encounter a bit to make it less numerical and more story-based
Reduced the frequency of tearing slightly per action.
Clarified the Pussy/Ass Sore message to only Penetration.
Fixed the "Desired Fulfilled" format to display correctly on another line. Realized that there is a second Orgasm function inside the participant class which should fix Cum Tracking.
Added specific Arousal Gains to text and a trigger to disable via globals.progress.perfectinfo if unwanted. Will add PerfectInfo disable into options in the future.
Some fetishes and traits will now trigger Requests during sex.

Size Matters
Added 20%-30% Tightening Chance each night (minimum of Average) depending on how gaped it is.

Descriptions
Slightly more reorganization
Gave Breasts a header
Gave Ass Size the aqua color to match the others

Consent Issue

Fixed a really stupid error with Incest Consent removing itself if the fetish was below half, even if it was given already.
Changed to only remove if the fetish hits the minimum (taboo) and trigger the conversation event.
Fixed Pregnancy Consent not triggering issue

New Player Specializations

Breeder - Starts with a Nursery, all Fertility is increased by 25%, and slaves born in the mansion sell for 200% more gold and upgrade points than found or bought slaves.

New Starting Slave Specializations

Genius - Start with Clever and Randomly Responsive or Gifted. Start with randomly either Weak, Clumsy, or Frail

New Dialogue Events
Want the Baby - She'll explain that she has decided that she wants the baby, even if no consent was given.
Incest Consent Given - She'll ask you your opinion on Incest (as her opinion on it has grown more positive).
Incest Consent Removed - She'll ask you your opinion on Incest (as her opinion on it has grown more negative).

Bugfix v.05.1
Elf Quest for the Brothel had another issue. Corrected it.

Resolved v.02 Bugs
Image Replacer switched Full Body to Null - Reported by Darkness >Found and resolved the issue
Penis Size still loops. Anus Potion option not showing. Reported by Cobbly >Couldn't replicate, but changed from pulling from the array size to Expressly Stated options.
Futa not assigning correctly at birth. Penis is attaching but showing Female. Reported by Targardevelyne >Found and resolved issue.
Male Size Req for Quest only takes Average. Reported by Targardevelyne >I believe this was corrected in the Sizing Arrays for Repeatable but asked for clarification to ensure it isn't a specific request I'm forgetting.
Stretching is showing without penetration -  Reported by Taygardevelyne >Tested and stretching occurred during oversized penis, not with undersized, and went away the next day correctly. Check if issue in V.02 still (may not have been clearing previously).
Taurus for Quest Stage 3 invalid if Tits are greater than Huge. Reported by MrMud7 > Found and Resolved
Same-Sex caused Stress for a Gay Participant - Reported by Maou Emilio > Found the cause. Incest check had a missing elif (if instead) and caused the else to always apply some stress to an incest check no matter what. Resolved

(3 edits) (+1)

Changelog v.06

Known Issues

Orgy Scenes read weird (showing both names for each line in the +/- Arousal text)

Traitlines aren't working correctly on impregnation. If you see an error called trait during impregnation, that's why. It shouldn't affect gameplay

Note
I played on an old save and it seemed to work without issue. Tested the town, slaves, and multiple exploration runs. Hopefully there's nothing I'm missing this time, but tell me if you find it.

Bug-Tested Prior to this Release (I'm trying, folks):
Town Mage's Order, Slaver's Guild (all functions), Market District, Red Lantern & Brothel Services, Outside/Combat with People and Beasts, Dating Scenes, Sex Scenes, Talk Functions, 

Settings (NEW to v.06)
Located at the top of Expansion.gd (eventually will have an ingame menu)
Will be able to disable Brutal or Messy (lots of fluids) content if those aren't your thing (partially implimented).
Can disable "Perfect Info" to use the new Knowledge System (half-implimented, coming very soon)

Brothel Services (NEW to v.06)
Wimborn Brothel now has 2 services for its discerning clients. You can enjoy a Fairy to gain 25 energy for 50 gold and a Dark Elf to gain 10 mana for 50 gold.
The Fairy only shows if the Player's Energy is less that 100 (as more than that will be lost with no benefit).
#There are more "scenes", girls, and interaction coming with Towns Expanded

True Savegame Backwards Compatibility (NEW to v.06) - Partial
This one is going to be a process, but I'm working on getting the UpdatePerson to add each component that every new version adds to that person if they are from an existing save.
The ones I've found have seemed to work, but my "old" saves are relatively new still.
Wish me luck on this one, boys. This one is for you. If you have lots of bugs in the invalid string/index in base ('Dictionary') errors for the person class, please please please share them in detail so I can find if it is a component needing to be manually checked and added.

NPCs Expanded
Level-Up:
Enemies have a chance to gain levels each time that you fight them. Want a strong slave? Keep releasing/letting one escape and they might come back stronger every time


Improved Orgy Scene & Execution Scene:
Orgy scenes after combat have been updated and there is a slight chance to impregnate enemies (if possible).
Added features to have the NPC birth the child and keep it with her until defeated and captured in combat, where the player will have the usual options.

Variables:
Added Variables for all aspects of the Re-Encounter chances to the top of the Expansion.gd file. Those should be safe to alter to your tastes if you want more or less of the content.
Cleaned up the Relation function quite a bit. Related members should share relatives now. For Example: Siblings will try to have the same parents. It should eliminate the nuclear family dilemna.
Differentiated between Citizens and Enemies (as best I could). Freed/Released should show them properly.
Set Tracking info for times met, times fought, etc.

Added Statistics on times met, fought, rescued, raped, and released into the Statistics Panel and the mindread effect (to see it in the field in the capture screen easily).

Added a daily chance for the Town Guard to capture slaves from the persistant baddie group and then either kill them or sell them to the slaver's guild.

Combat
Orgy and Execution now have scenes. Execution can be turned off via brutalcontent

Knowledge System
Added Secrets System Framework
Colored some the Mindread spell aspects to make it readable

Town Expanded
Added Town Framework Stats

Farm Expanded
Continued working on several framework parts
Lactating and Milk Production is working as intended now

Pregnancy Expanded
Added Fertile trait
Added current Trimester, Swollen, Preg Duration, and Wanted Pregnancy into Statistics
Cleaned up the Baby Sizing on Impregnation a lot
Added non-mansion slave NPC pregnancy, childbirth, and potential capture

Sex Expanded
Redid Fetishes and added coherent Fetish Formula (0-100 <= (fetish(max of 6)*10 )*2 for possible 120 at "mindblowing"
Added Sadism trait (to balance Masochism)
Added 5-8 new Fetishes
Added Humiliate Other and Punish Other request for Dominant or Sadist slaves
Added Fetish Dictionary and Updated Display to Statistics
Added Blowjob Text for Sex Scenes
Updated Dialogue for new Fetishes and created new pass/fail conditions (in progress of expanding)
Sexuality Shift dialogue only displays if there is a shift (it still displayed if at fully gay/straight before)

Sizing
Added Age and Elasticity to auto-resizer
Cleaned up the Baby Sizing on Impregnation a lot
Added Sizing Support to Mutate Spell
Fixed Stretching chances for Vagina/Anus and Clamped Everything that I could think to

Traits
Added Sexual tags to each new Sexual Trait to display correctly
Added Fertile Trait

Hybrid Support
Changed the inefficient racefind method to use a function findRace(person,['race1','race2']) in global

Categories (More for My Sanity)
Started organizing my scripts for faster navigation. Functions are currently in the following Categories.
Categories
Category: Lactation
Category: Better NPCs
Category: Hybrid Support

Resolved v.05 Bugs

Bugfixes
Ankmairdor's Assistance
Added Null Check on each person call in Combat (forgot about beasts and creatures with no person to call.
Fixed several small errors throughout the script with his help
Genital Text change in outside.gd only showed for non-virgins, while virgins always showed having a pussy
Reworked the Traitline Given/Update system

Sold Slave (The Game Breaker)
Fixed the price to calculate in the current location instead of in the button

Other Bug-Fixes
Fixed the reported mind.sexuality error
Fixed the Genius Trait error (missing the . for the 0-1 chance)
Fixed missing $ in futa-penis description
Fixed movement part of Dialogue repeating & lessened chance of proccing
Fixed "vagize" to "vagsize" in dailyUpdate
A series of errors from the new features
Fixed Slave Sold Error
Fixed Impregnation Consent Dialogue
Fixed Flaw error in Slavetab (person.flaw instead of person.mind.flaw)
Movement wouldn't show for Natural Walkers (ie: Couldn't fly, never crawled, etc). Fixed, but should be attempting the Icon system soon to replace the trait system for it.

(1 edit)

V.06.1 Hotfix

Reported Issues

Brothel Elves don’t accept (Dark Elves either).

Pregnancy Dialogue won’t color (remove yellow, extend \n)

Milk Leak shows ]n instead of \n

EventLactation globalfromarray not pulling

findbaddie(id) still populates a “Cant find id in string” error - Try Anks insttodict/load from dict

Expansion traits won’t increase the baby’s trait level based on their parents having that trait rank.

Resolved Issues

V.06.1 Hotfix

NPC Expanded
NPCs discovered in the wilds during v.06 may be lost forever on a save/load, and their relatives will through a "find id" error. However, they are saving and loading correctly now thanks to Ank's suggestion.
If the bugs annoy you, reload to the backed up save before v.05/v.06. I'll try to figure out erasing them later, though, if you'd made a lot of progress in v.06. Tried to catch it early!

Stretching
Modified the Daily Retightening check to use the following criteria: Age, Height*25%, Elasticity, and a % of -1
Based on the difference between the person's age (1-3) + height(0,1) - Elasticity and % of -1 < person.vagina/asshole, it will tighten by 1. This means that Elastic 5 will always tighten to the smallest possible variable (may change later)

Pregnancy Expanded
Removed vanilla Guild Rank Requirement of 2 to raise babies to allow full Breeder Playthroughs

Other Changes
New Setting: Crystal Change Dialogue (for Pregnancy Speeds) can be editted in expansion.gd. Still naturally 4+, but setting to 0 will disable for all but the Headgirl.
New Setting: If you don't like the swollen/pregnancy swelling/cum inflation content, you can disable it via the SwollenEnabled variable in expansion.gd

BugFixes
"Traitlines: As brought to you fixed by Ankmairdor"
Implimented Fetish code cleanup suggested by Ankmairdor
Removed the malfunctioning yellow dialogue coloring on childbirth
Changed "resource" to "resources" in FarmManagerTopics
Changed to \n from ]n in Milk Leak Dialogue
Added "DaysUnmilked" to Backwards Compatibility
Changed "selectedslave" to "person" in Outside to resolve the Elf Brothel Quest issue
Fixed Fertility function being reversed (Fertile gave less change of pregnancy, etc)
Disabled Crystal Change dialogue for anyone in Jail.

(1 edit)

v.06.2.1 Hotfix

Milking issue from v.06.2 fixed

NPCs Expanded
Added option to re-catch Escaped Slaves by adding them into the nearest outdoor location.

Pregnancy Expanded
Added Crystal Descriptor in Mansion
Fixed Trimesters
Fixed Father/Mother not displaying

Existing Save Games Note:
Bug Display
If you are loading a save into v.06.2 for the first time, you will have an error stating "Invalid get index 'allnpcs' (on base: 'Dictionary')."
Just save the game and reload it, and the error should not reoccur.

NPC Expanded Relations (Mentioned in v.06.1)
NPCs prior to v.06.1 that were not enslaved in your mansion would not save/load correctly. They do now, so enemies persist throughout save games and non-Mansion relations will persist as well. Those save games may show a "findBaddie(id)" error and/or not display the non-captured Relations and Relationship Scores. There doesn't seem to be a way to restore those after the fact, but it should be resolved from here on out.

Bug Fix
Several various smaller bugs resolved
Fixed Beastkin/Halfkin races bugging out the Inventory due to not checking for halfkin/beastkin replacements
Canceled Hybrid Image Loader attempt which may contribute to that error
Added new "String Avoidance" to load for AllNPCs to improve backwards compatibility for saves prior to v.06.1
Fixed dailyTighten clamp error

v.07: Hidden Pregnancies, Crouching Dragonkin

Known Issues

The pregnancy text for swollen breasts triggers twice. The effect doesn't seem to, just the text. Can't figure out why yet.

General Changes
Split Movement Changes into a separate getMovement function to have dailyNPC call it.
Renamed getMovement into getMovementText for the old movement descriptors
Restored the 5.25 Mansion Screen (I hadn't realized it'd changed and it was using the old still in the mod)

Total Conversation Events
Pregnancy Reveal, Pregnancy Wanted/Unwanted, Lactation Reveal

Consent Expanded
Removed the Consent Check for any unique characters (temporarily) to eliminate quest immersion breaking blocks

Size Matters
Changed the Movement Weight Calculation
Changed the Swollen Calculation.
Updated Capacity formula for Swelling. Base Modifer (default 5, edittable in Expansion.Settings.baseholdcapacity if you want more/less) +/- hole size +/- 3 based on their current Lust (100 lust is 3, 0 is -3). Should proc less, you can make it even less or turn it off via the settings.
Carry Capacity for Titweight now is Strength + (Endurance+2) - (Titsize-3) meaning below average make it easier to carry
Carry Capacity for Swollen is Strength + (Endurance+2) + (Height+1) vs Swollen

Pregnancy Expanded

Note: Pregnancies with short durations (ie: 3 days or shorter) are very unlikely to have time to trigger the "Pregnancy Reveal", "Lactation Reveal", and "Wanted Pregnancy Reveal". If you want to maintain wanted pregnancies, ask prior to impregnation.

Set up the Pregnancy Reveal conversation (works just like the Lactation Reveal).
"Plump Belly" doesn't mention Baby/Fetus/Uterus until discovered
PregMetrics only shows when the pregnancy is discovered (or on Dimensional Crystal level 3)
Dimensional Crystal has been expanded to level 3, which prevents pregnancies from being hidden from you.

NPCs Expanded
NPCs have reputations now that track. This should prevent rescued from becoming criminals as regularly.
Changed the npclastlocation to offscreennpcs with new features such as action, reputation, and status to ideally build more functionality in the future with the system
Fixed baddiedeath to erase all instances
Lowered the chance increase to 1-3% per call and added a reputation system to call Citizens and Criminals separately
Heavily altered the Offscreen NPC action system. Provided for a reputation system, travel system, and basic needs systems. 
Ideally you should see NPCs in various areas depending on their current needs/activities.

Action Breakdowns
Defeated, Raped, and Childbirth all will place the NPC into Recovery with a -10% chance to find them. They have a chance to recover each turn based on the setting in npcreactions in expansions.gd
Slaves may also Shop for food, Rape

Towns Expanded
Added Town Report/Get Town News to each city. Its just a framework to build on.
Added Execution Scene to Wimborn. You can use your reputation and/or gold with the town to buy criminals scheduled to be executed, encourage harsher punishments to gain reputation with the bloodthirsty crowd, or merely watch.
Updated Town Guards to check for new actions and append to execution arrays

Bugfixes
Corrected a few Spelling issues
Findbaddie changed to findnpc
Corrected all getitemfromarrays
Corrected all unclamped items in newsexsystem with new function
Corrected unclamped SetFetishes
Found and converted more IDs in setFamily to strings
Corrected the daysumilked issue
Corrected the resource instead of resources issues
Corrected expansion.quirk issue in statstab
Added Type Replacer for person.restrained
Corrected farmmanager.jobskills.farmmanager == null error
Fixed Captured variable to captured = 0
Excluded player from the secondary daily Strip/Dress check
Fixed a couple "givers/takers" flipped around for orgasms

v.0.8: Look mod, no clones!

TLDR:
Crystal Level 4 with Death Prevention and possible events, Mod Integration, Bug Fixes, General Tweaks

General Changes
Added a Aric's Expansion version print into the error tracker to verify version numbers on bug reports
Added a tooltip in the Group Choice menu explaining why a slave may not be available for travel (for both Expansion and Vanilla reasons)

Dimensional Crystal
The Dimensional Crystal may be upgraded to Level 4. This provides an option to prevent the deaths of anyone inside of the mansion. Surely there can be no reprecussions for this secret to immortality, right?
Two new Crystal modes (Light, Dark)
Three total Crystal Abilities (Pregnancy Speed, Immortality, Secret)
New Crystal Conversation with option to Research the Crystal

Research
The Crystal's Research level will provide a chance to unlock a new ability (if the Crystal is strong enough to allow it, via the normal "Upgrade"). If a slave's Magical Affinity is equal or higher than the Crystal's Power Level (again, the upgraded level), then the daily research level is equal to the slave's Wit. Otherwise, it is a random % of the slave's wit. A slave must at least have a MAF of 1 to Research.
Multiple slaves may research the Crystal, but only the highest number will apply. Each slave will have a chance to increase the difficulty of researching the Crystal for the day.

*MINOR SPOILER*
If the Crystal has darkened, I suggest choosing your crystal adjuster carefully. Magically stronger is better. Immortality may not be as free as you would think.
*MINOR SPOILER OVER*

Character Creation
Added new Starting Slave specializations:
Socialite
Waifu
Perfect Specimen

Sex Expanded
Changed Sexuality Shifts from 50% of Shift Value to 20% to lessen impact
Altered the formula so Futa may now be treated as "bi" (Default), "male", or "female" for the Kinsey Scale Sexuality Shifts. Changable through Expansion.gd settings option "futasexualityshift"
Added Tied check to prevent Incest Consent from being blocked
Fixed the Incest Forced bugs

Integrated MinorTweaks by Dabros
Integrated parts of MinorTweaks by Dabros with their permission (Thanks again!)
Original Mod is below, please like/support the creator:
https://itch.io/t/492874/minor-tweaks-mod-v13-for-0524c-or-aricsexpansion522b

Spells
MassHeal
MassSedate

Nicknames
The Nickname feature is integrated behind a Setting (Expansion.gd > Settings > minortweaknicknames). You can enable or disable the feature there to choose Vanilla Nickname formats or the Tweaked Nickname Formats (Showing Nickname + Name)

Keys
Page Up/Page Down to Navigate the SlaveList in the Mansion

Better Slavegear Sorting

Bugfix
Fixed the Execution Scene on buying with Gold/Rep. Works correctly now (per multiple tested saves)
Fixed the Duplication Bug with a Duplicated array and Breaking after found
Added secondary Null Person check to BuildSlave to fix the Null error for some Combats
Removed the currently unused Items file to try to prevent the item error-code bug
Simplified the "Tracking" feature that may be resulting in duplicated NPCs
Set Quirk text to run Dictionary first to keep lisps and replacers from blocking dictionary code
Fixed ATypical grade displays
Fix Grammer issue on Fetish Discussion
Excluded animals from consent checks and end of encounter checks
Added more Surname null checks to the Family Matters formula
Discovered that FutaBalls wasn't triggering because of an Or check instead of And check for null balls
Discovered the "End of Combat" failure was due to Items not equipping/unequipping right from the permanent NPCs. Created a series of checks/fixes to try and catch and counter that.
Fixed DailyMilking issue (string instead of Boolean)
Disabled Taker Incest Consent for now as it was blocking the Subdue action as well. Corrected the Taker Consent options.
Items unequip errors should be mostly gone. There may be the occasional bug in the report, but it should no longer cause the gamebreaking issues from its failure if it happens.
Runaway Slaves should now drop all gear when recaptured.
Fixed WantedPregnancy check
Stopped Pregnant convo from repeating
Fixed Incest Breeder convo not applying correct consent
Fixed Secrets not triggering for Preg/Lactation correctly
Fixed Milk Regen not displaying or triggering correctly for the new lactation system (traits were overriding it)
Lowered Execution slave price to 100gp each

v.08.1 Hotfix

General Changes
Slightly lessened the chance of tearing when stretching

Bugfix
Implimented Ank's fix for the DailyMilk error
Set a continue catch for if the location isn't tied to a town for the town report (eliminate 'plains' issue) for dailyNPCs
Added Continue catch for locations in dailyTownGuard (again, the plains issue that doesn't have a referenced code location for some reason)
Tried to patch the atypical issue by removing the #var array (which Ank said was likely the cause) and then patching it in the expandGame so that each atypical person is changed to commoner
Manually declared jobskills dictionary (despite having the code to add it in) to resolve farmmanager missing error
Added new taker/giver size restriction on the sex scenes to better display text for multiple partner scenes
Fixed a few decimal spot errors causing waaaay too much milk
Lowered the pregnancy stress modifiers
Upped the Fetish Check slightly for convos
Made Lactating Stops a setting so it can be enabled for realism desired (default: disabled)

So, I'm a little confused

This mod is intended for the latest version of Strive V5.25, and its basically a much more improved version of Aric's Expansion Mod.  My main point of confusion is what the mods overall goal is? I'm just curious if anyone has a general overview summary of the mod? I.E. Why should I give up on my current modded saves in V5.22b for this mod, and is it well enough along to be worth it?

Updated the main post with a general overview of the mod with examples of the new systems and some changes. Keep in mind that you can always try it out by making a second game data file (just name it 5.25) and Strive Folder in App Data. Just rename the one you aren't using to something else and let the 5.25 make a new App Data folder, then you just rename to switch back and forth easily enough.

(+1)

Thank you for your help, i'm going to try try it tomorrow. 

I installed the mod and saw some changes in the game but on the farm there was no change, the mod looks installed correctly but I don't know if that should happen.

The farm update is the one that is being worked on now. It’s not out yet

I don't really have any problems or bugs to report, just a question. Hows the next update going? I'm really looking forward to it.

You're always fine to just check in without bugs! I'm trying to finish up the Bottling Panel tonight, then just a couple more codes and 2-3 smaller panels, then we should be homefree for the release (bugs/obvious issues pending).

Sorry for the late reply, Its good to here that the Mod is about to get even better. Many thanks!

(3 edits)

v0.9.2: The Night of the Multiple Bugfixes

Bugfixes from v0.9 to v0.9.2

Note: The only change from v0.9 to v0.9.1 is that it adds in Ank's patches from Bugfix v4 to Bugfix v4a. If you happened to download v0.9, only the outside.gd file changed.

v0.9.2 fixes the misnamed folder path, the Ghostrep error in global, and shaves out all of the base game images that had been included in .import (causing the folder to bloat to 700mb) and getting it back down to about 45mb.

General Changes
Integrated Ankmairdor's BugFixes v4a (Going from v4 to v4a is why it's v0.9.1 instead of v0.9)
-NOTE: It is already merged into this mod. DO NOT re-merge any of Ank's bugpatches past this point is will override and break things-
Added Setting to use MinorTweak's Gear Sorting or Ank's BugFix Gear Sorting
Lessened the Stress from Tit Growth
Changed the daily Fetish Lower chance to a Setting (default off). Set fetishescanlower to true to re-enable. - Per Popular Request
The Coward trait now lowers Courage by 20
Added Leonais' Vacation level up suggestion of limiting vacations to slaves who have been owned for 7+ days of level 2 or higher and Improve Grade to level 4 or higher.

Combat Changes
Combat Stress Reworked
Combatants (on the player side) no longer suffer a base 3/6 Stress each turn. Now Combatants only receive combat stress if they are damaged and their health lost is greater than their Courage.
New Combat Abilities

Arachna Web Attacks
Arachna's should have the ability to learn a free Web Attack that has a chance of slowing all targets. This is the first test to see if I can effectively expand Racial combat abilities.

How It Works
Please note that all incoming damage is weighted 20% more than previously taken HP damage (Effectively giving a Courage penalty to a massive strike).
If the person loses health, it first checks if they are currently below 25% health OR if their health lost is greater than their total Courage. If so, if the Random 0-100 is greater than their Courage + Confidence/4 (for a max of 50 with 100 in each), they take 2-4 stress (twice if Cowardly).
Otherwise, if their health lost is greater than their Courage/2, it checks if the Random 0-100 is greater than their Courage + Confidence/2 (for a max of 100 with 100 in each). If so, they take 2-4 stress (twice if Cowardly).
If their lost health is less than half of their Courage, they shrug it off and no Stress is gained.

Stress is still gained upon losing allies, however. That just seems fitting.

Benefits of the New Stress System
Beyond making stress management in combat slightly more intuitive and less of a chore, this also provides a lot more functionality to the Protect action. As the only ones who will be making Stress checks are those who take damage, having a Bodyguard with high Courage and Confidence will mean that they are not only soaking up the damage for weaker allies, they are also preventing stress.

Pregnancy Expanded
Fixed the Wanted Pregnancy functions (should trigger correctly now). There is a chance for them to decide to want the pregnancy on Impregnation, Discovery, then daily after discovery.
Altered the TitGrowth chances to now reflect Pregnancy Duration. The chance is chancetitsgrow (in settings) + current swelling / (total pregnancy length + current pregnancy duration). This should reflect as a far greater chance of growth toward the end and far less towards the beginning, but overall less chance of occurance. - Requested by ElPresidente/Centerflag982
Lowered Pregnancy Event Chances (Editable in Settings): Morning Sickness (30) and TitsGrow (35). Moved both into Settings.

Sex Expanded
Added Vaginal Wetness (listed as Lubrication). Standard is 1-4ml but can get up to 10ml. Currently used in: Farm Lube Extraction/Storage
Added Trait: Soaker which doubles the Lubrication value when arousal is over 50%.

Altered the Compare values to allow it to reach the maximum of 500 (previously impossible) with a Mindblowing Incest and either 100 Lust+57 Beauty (in partner) (Beauty/Lust fluctuate, Lewdness is also calculated as a bonus). Issue brought up by CenterFlag982
Fixed Sex Milking (tracks and empties correctly now) using the Milker option. Reported by CenterFlag982
Set Slime Pliability/Elasticity to natural max (5) via BackwardsCompatibility (should update all), though they can be enhanced further via the traits. - Requested by Cobbly/Tommiboy595

Sexuality Shifts
Per requests, I halved the Sexuality Shift modifier (again) to try and prevent the major shifts in sexuality. I have also added in a Sexuality Shift "lock" that prevents sexualities from changing despite sexual partners. You can "lock" or "unlock" the sexuality shifts under Talk>General Slave Topics>"Regarding redefining your sexuality..."

Lactation Changes
There are now two types of Lactation: Normal and Hyperlactation
Normal is triggered by Pregancy. A woman will only produce enough to feed her offspring, so there is no more Stress or Stretching from Normal. It also has a chance to automatically stop when unmilked.

Hyperlactation can be triggered by giving Lactating Slaves a Hyperlactation potion (created from 1 Nursing Potion and 2 Bottled Milk, from the Farm). Hyperlactation is the "Production" level lactation and can cause breasts to stretch to accommodate (up to immobilizing the slave), cause stress (still less than before) if unmilked, and is permanent. I do not recommend giving Hyperlactation to slaves that will not be milked daily.

In-Game Help
The Library has several entries that explain new elements of the game added by Aric's Expansion for in-game assistance and clarification. More are pending.

Farm Modifications
Increased the TitSize Increase chance from titsize*2 < pressure to *3
Halved the Pressure stress/lust impact
Fetish Acceptance (Lactation): Added lactationacceptancemultiplier setting to provide an alternate method of slaves gaining the lactation fetish while lactating.
Fetish Acceptance (Being Milked): Fetish may increase daily based on 1/4 of the Milk Stored + 100% of the Pressure (as it is relieved via milking)
The entire Farm Panel has been reworked allowing multiple changes. There is a lot of information regarding this in the in-game library (when the farm is unlocked). I'll show some highlights here.
Note: The Farm Manager conversation topics have been disabled temporarily pending a rework to meet the new changes in the Farm. Most of what those were for are now better represented and easier to navigate via the farm anyways.

One Panel Fits All
You now have the option to specify multiple "extractions" on each cattle, including Milk, Cum (either semen, lube, or both for futa), and Piss. Every cow can also (with a functioning vagina/womb) be used to breed with your studs or with snails (but only one or the other per womb) including the option to specify certain studs and breeders to pair off. There are different extraction methods with varying efficiency and rewards (higher tiers of which can be purchased from the Farm Manager/Farm Store). Different quality of containers will allow your milkmaids to carry more and minimize the risk of spilling on the way to the Vats (the central storage which you can use to bottle, refine, sell, etc on a mass-level).

Farmhands/Milkmaid/MilkMerchant (+ Settings)
There are 4 new jobs: Farm Hands, Milk Maids, Bottlers, and Milk Merchants. There are also 3 settings for choosing how the pool of workers split up the work of managing your farm. A Farm Manager can typically cover for any missing positions in a pinch, but they can only do so much.
Farm Hands: Handle struggling cattle, general cleanup
Milk Maids: Milk the cattle, deliver to the Vats
Studs: Breed the cattle
Milk Merchants: Take the bottled liquids and sell them in either specific locations or shift from town to town to maximize profits in the new, evolving Milk Economy.

Bottlers: They bottle the liquids per your orders (in the Vats panel)

Consent, Workstations, and Resistance
Cattle can follow two "paths". Consentual cattle can be asked/convinced to join, be put in, and will have a pleasant time with little resistance. Non-Consentual cattle can be forced in and follow a resistance/breaking cattle path. They will use a combination of mental/physical resistance to try to negatively affect your ability to milk them. They'll drain more energy from your farm-hands/farm manager, etc. There are Work Stations which will apply various bonuses/consequences on the cattle.

Relationships
Cattle will form relationships (and vice-versa) with their Farmhands, Milk Maids, and Studs.
Cattle will like Farmhands with a 0-100 chance based on (Cattle Obedience-100) + Farmhand Confidence+Job Skill OR if the cattle struggles and they have the Submissive or Masochistic traits. Farmhands will like Cattle that don't struggle or if that do struggle if they have the Dominant or Sadistic traits.
Cattle have a similar check based on the Milkmaid's charm instead. Studs and Breeders gain/lose based on attraction.

Contentment
Livestock have certain levels of Contentment with how you are treating them. High Contentment will result in the Livestock gaining loyalty, obedience, and losing stress daily. Very high contentment may automatically have them consent to be your livestock if they hadn't before. Low Contentment removes loyalty, obedience, and adds stress. Very low contentment may cause fear of you and may even result in them revoking their consent to be your livestock, resulting in them resisting you. The auto-removal may be triggered on or off (default on).
Daily Actions are the largest factor in Contentment
Keeping cattle restrained has a high chance to lower contentment but is effective at stopping struggling.
Beds and the daily action to Pamper add Contentment each day.

Contentment Check Difficulties (If it rolls under the number, Contentment lowers by 1)
High - Roll 0-100 <= Confidence + Wits)
Medium - Roll 0-100 <= (Confidence + Wits)/2
Low - Roll 0-100 <= (Confidence + Wits)/4

Snails and Breeding
Cattle can now breed while also being milked. You can set cattle to breeders (get pregnant), studs (impregnate), or both depending on their relevant genitalia. One thing to keep in mind for studs, however, is they must be free to move. Restraints, racks, and cages will prevent them from making it to their breeders.
Specific partners can be set for breeders/studs.
Cattle can also breed snails instead of offspring, but this will have potential complications based on their interest in pregnancy and more importantly oviposition (new fetish listed). If they don't, there's a chance they will fight back and potentially hurt the snail that is trying to breed them. Restraining unwilling snail breeders can prevent this loss.
The Snail Pit has been added with it's own panel. This comes with options such as Incubators which can be used to hatch snail eggs (to get more snails, yay!), set how many snail eggs to cook, sell, or set aside to hatch. There is also an option to automatically do any of those options, as well as an option to cook snail eggs without a Chef. Be warned, cooking without a chef will get you 1 for 1 on Eggs to Food, while a chef will be able to net 3 food per egg.

Daily Actions
Cattle are assigned one daily action that can apply a various beneficial or detrimental effect to the cow. Most actions require an available Farmhand to successfully show up in the list of options. If there aren't enough farmhands available, the options will be very restricted. The pool of farmhands can spend their mornings Exhausting or Inspecting, then the rest of the day Stimulating, Prodding, or Pampering cattle. These actions each effect their levels of Contentment with their new life as livestock.
#Checked at the beginning of the day
Exhaust - Lowers their energy before they have the chance to "Struggle" for the day. Physically fit cattle (Endurance) are less exhausted than weak cattle. Medium chance of Contentment loss.
Inspection - High chance to lower confidence (if non-exhibitionist) or raise confidence (if exhibitionist). Chance of Contentment Loss depends on Exhibitionism
#Checked during the day
Stimulate - Increases arousal after being stimulated all day causing more orgasms.
Pamper - Raise contentment level
Prod (Prods must be available) - High chance to lower Courage after the day's work from being prodded all day.
#Checked at the end of the day
Moo (No Farmhand required) - High chance to lower Wits after day's work from being forced to Moo all day. Medium Contentment Loss chance
Rest (No Farmhand Required) - Regain energy and a little health

Items
There are 6 new items
(Alchemy Lab)
Hyperlactation Potion - Add the Hyperlactation trait for heavy producers
Sedative - Lose Energy and Wit (if Energy bottoms out)
(Refined via Bottling in Farm)
Bottled Milk - High Energy/Stress Recovery
Bottled Semen/Lube - Energy/Stress Recovery and Lewdness Gain
Bottled Piss - High Lewdness Gain

Scripts that are only there for Ank's Bugfix V4:
AreaScripts/AydaShop
CombatData
ConstantsModData (everything within)
ConstModInstal
Characters/Races

Bugfix (for v.08.1)
Fixed the ChefHelped issue reported by Alexsis987
Fixed the MilkFlow Trait issue reported by Alexsis987
Fixed the "plains" issue with Alexsis987's help
Fixed the Observe Execution issue reported by Darkness
Fixed the WantedPregnancy not Triggering issue with CenterFlag982's help - Reported by Several
Fixed the IncestBreeder not triggering correctly with SqueakySea123/ElPresidente's help
Fixed the Cuff Restraints error that caused permanent crawling. Will now apply/remove correctly per Person Update. - Reported by Several People
Fixed the Crystal Sacrifice function not closing dialogue correctly. - Reported by RustyRoost
Fixed the Crystal Sacrifice dialogue being switched around - Reported by RustyRoost
Fixed the constant milking stress caused by the fetish not checking lactation fetish correctly.
Fixed .size() to .back() on dailyFetish
Stopped IncestConsentChecked from occuring more than once per day
Fixed Flying trait giving the code: crawling - Fixed by Alexsis
Fixed the missing [/color] in Monstrous titsize descriptions - Fixed by Alexsis
Removed unneeded [color=yellow] for human_small, canine_average, and canine_large description - Fixed by Alexsis
Fixed chefhelped always true error - Reported by RexDark
Fixed the reversed CheckFetish results in New Sex System - Reported by LewdVoid42
Fixed the dialogue for the introStrip Exposed.Forced checks (not currently implimented) - Reported/Fixed by LewdVoid42
Fixed potselected = "" to potselected = null and get_node("MainScreen/mansion/alchemypanel/brewbutton").set_disabled(true) in _on_alchemy_pressed()

Fixed Gossamer wing description (just missing for some reason in Vanilla)
Changed the Mansion Upgrades Farm Capacity from 31 to 30
Moved the mansionupgrades.gd to the "Put in Strive Game Files" replacement section instead of having the mod loader pick it up as it stopped reading the Dimensional Crystal after Ank's Bugfix was applied

(1 edit) (+1)

BugFix v0.9.3: Is It Stable? Are any of us?

Changed _virgin_press to look for any vagina, not just "normal" regarding Virgin checkbox not working for starting slave - Reported by Abyss12 and Ankmairdor

Disabled r's as being "Stuttered" as that can mess up the text color code - Back in due to Ank's new Text Replacer function
Fixed 'knew' to 'new' on Curious startup - Reported by Redle
Renamed "Watch the gathering in Town Square" to "Gathering in the Square" to minimize button run-over - Reported by Redle
Renamed the Weak Eggs positive trait line to demonstrate the Egg Walls are weakened, heightening fertility - Reported/Fixed by Redle & Leonais
Renamed the Rigid Elasticity trait "Form Fitting" to "Very Poor Elasticity" to miminize confusion - Reported/Fixed by Redle & Leonais
Added the randReplace function from Ankmairdor and altered all "Quirk" text to use the formula to fix some of the stutter issues and the "too many meows on this mother-fucking text box" issues - Fixed provided by Ankmairdor
Clamped the Sexuality Shift so it will do a maximum of 1 shift per sexual session (so no more "Fully Gay" to "Fully Straight" in 1 encounter)
Daily Hole Tightening Changes (see below)
set "expansion.gd > settings.perfectinfo" to false to disable it, but you can re-enable it (to see things like Pregnancy prior to them having that conversation with you) by setting it to true - Reported by Redle
Combat Consent for Uniques. - Reported by Redle
Added in the missing +5HP every 2nd level (added post-mod start in Vanilla) - Reported by Redle
Fixed type "far" to "far more" in milk storage traits - Reported by Redle
Fixed Warrior status (not implimented yet) mind master title to require party consent (&& instead of ||) - Reported by Redle
Moved Master title randomizer around so family checks lower to proc more readily for relatives

Daily Hole Tightening Changes
Clamped the Asshole Tightening script so it won't tighten past "Tiny" (like Vagina). Increased the Average size slightly (from Age + Height*25 + mod to age + ((1+height)*5) + mod). Modifiers are Elasticity, Races like Fairies or Gnomes, and a random -1 to 1 chance.
Added a Random Chance equal to 25 for vagina/20 for anus times their inverse age (ie: adults= *1, teens = *2, etc)

Combat Consent for Uniques
Combat Consent has been added to check for a trigger (disabled by default) in expansion.gd settings that will let you put Unique slaves into your party without asking for consent first. This will automatically give combat consent to avoid the situations where they say they won't fight with you while already in your party. If left disabled, only the Starting Slave and Cali will be giving automatic consent to fight with you without asking first (per their backstories).

(+2)

Changelog v0.9.4

General Bugfixes
Lowered the quest stage that the farm consent options display to stage 3, when the farm first unlocked (from stage 4) - Reported by SqueakySea123
Fixed the issue with people not covering their chest when they are supposed to each night (it was marked cover tits instead of cover chest). - Reported by SqueakySea123
Added a secondary check for gestation being 0 or less to prevent divide by zero errors (if variables.pregduration is set to a funky amount) - Reported by Meyzviing
Fixed the _on_snailbreeding_pressed to check the string instead of an Int - Reported and Fixed by deviate
Increased the chance of people talking about their Fetishes by 2
Fixed snail food results overriding food - Reported and Fixed by deviate
Removed Overstuffed mod - Reported and Fixed by deviate
Fixed snail auto-incubate error - Reported by deviate
Fixed checkfetish to checkFetish error in expansionfarm - Reported by deviate
Fix New Games to clear the farm's resources correctly in farmexpanded - Reported by LodSod
Fixed Halfkin Player Race reputation fix - Reported/Fixed by Terminusz
Fixed the fetish talk panel to 2nd person from 2nd/3rd mixed - Reported by Redle
Reversed the Milker/Suck Nipples text during sex - Reported by RalphoMayo
Fixed typo "names and knees" to "hands and knees" - Reported by RalphoMayo
Removed the Minor Tweaks gear sorting (as Ank's is the same thing, just streamlined - Reported by Ankmairdor
Fixed the OR to an AND on the hyperlactation prevents lactation stopping check - Reported by Lodsod
Added a more detailed description to the effects of the Hyperlactation potion
Updated the ReadMe file
Added in new Transparent images for every new item except hyperlactation - Provided by Terminusz
Doublechecked the Majorus/minorus potions (old reported Bug), both work correctly now
Fixed Toxicity for milk/semen/lube/piss bottles

Dialogue Menu
Cleaned up the Fetish Menu slightly. You will now notice that the Return button is at the TOP of the Fetish options (per popular request). In addition, the Fetishes have been broken down into "Unknown" and "Known" fetishes and can be selected from those two groups to lessen the wall of buttons to find the one you want. Finally, unimplimented fetishes have been noted per popular request (though this is only currently 'milking' and 'pissing' as both were implimented using more specific verage of beingmilked, otherspissing, etc. Removal may disrupt backwards compatibility so they will remain for now until I'm certain it won't disrupt existing savegames to remove them.)

Sex Expanded Tweaks
Added in a chance for a vagina/ass to recover from the "Torn" condition during a sexual encounter IF the person orgasms while the hole is unoccupied. Elasticity increases the chance of recovery (by 20% per).
Added the added functionality of Elasticity into the Trait text.

Cheat Button
Ever want to just test out an item? Ever want to just goof off? Let me introduce you to...the Cheat button!
It will be disabled in expansion.gd>settings by default, but if you turn it on you'll have a new dialogue option under Talk that can add items at your command. It's really a testing feature for me to use, but I figured I'd leave the code in there this time in case anyone wanted to goof around. It works for everything but Gear (ie: equippables)
To enable it -  expansion.gd>settings>enablecheatbutton = true

(1 edit) (-1)

Changelog v0.9.5

General Bugfixes
Fixed the Mutate spell to select Vagina, Asshole, and Lips successfully for resizing
Removed the s from snailsbreeding on mansion.gd lines 2626 and 2627 - Reported by Aragnier
Fixed slave_tab.gd _on_piercing_pressed from vagina == normal to vagina != 'none' to allow piercings - Reported by Dss_Blacky
Fixed expansionfarm.gd line 1291 to goldperegg from goldper - Reported/Fixed by ximpeloz
Fixed expansionfarm.gd / cattle.send errors via the new variable cattleendurance which clamps at 1-100 to avoid division by 0 - Reported/Fixed by ximpeloz
Fixed expansionfarm.gd Auto-Hatch issue where it checked if the incubator was filled with a true instead of a false on line 1256 - Reported by Dss_Blacky
Fixed expansionfarm.gd line 1265 where existing eggs in the stockpile were overridden by neweggs
Fixed mainmenu.gd with a secondary check for the incubators so it will correctly reset incubator status if a new game is started after loading an existing game as well as not giving the error when trying to reset incubators not yet created (if the new game is started without loading an existing game first)
Added further quest prompt to the dialogue for the Big Titted Cow quest that explains that the extra breasts need to be fully developed to be valid and nudges towards the laboratory (in outside.gd) as that's been consistently confusing for players.
Added farmhand and bottler jobskill tracking - Reported by Pallington A1
Added Bottler energy cost reduction (the percentage of the energy cost reduced is the actual jobskill)
Fixed the .hp to .health in the Prod action in expansionfarm.gd - Reported by fsadfasdfasdfasdaaa
Changed to a fully patched Globals.gd instead of patched + mod folder globals.gd (for simplicity)

Crystal Sacrifice used sacrifice instead of sacrificed, thus the error. - Reported by various users

Pregnancy Expanded and Pregnancy Changes
Provided by Deviate
Note: All existing babies in existing save games will be removed when this update is applied to maintain compatibility! Finish your pregnancies if you don't want them terminated prior to updating.

Ovulation Cycle:
Added a Ovulation Cycle [Add Details/Add Cycle Variable]
From Deviate - The ovulation system completely replaces the current impregnation system. The vanilla function calls are repurposed to now use the new system, allowing for all previous code to continue to work.

There are two types of ovulation. The standard ovulation type ovulates for 8 days and then rests for 15. The extended type ovulates for 12 days then rests for 15. The ovulation type is determined by the person's race. Each time a male ejaculates into a female an entry is made in an array. This simulates semen remaining in the womb. After 5 days, semen begins to "die off" and is removed from the array. The amount of semen is based on the values used in the expansion for each balls size. The size of the penis determines how much of that semen initially enters the womb. The virility of the male at the time of ejaculation is also stored in the womb to be used later in determining if the semen reaches the egg. If is possible for the semen of multiple males to be simultaneously in the womb competing for the egg.

Each night the female is ovulating the womb array is looped over and each deposit is given a chance to impregnate the egg. This means that a single ejaculation could potential try to fertilize the egg 5-6 times. Also, if there is cum still in the pussy, each night a small percentage will enter into the womb, thus increasing the chances of reaching the egg.

To fertilize the egg, semen must first pass a check to determine if they reach it. Then, the egg must pass a check to determine if it is successfully fertilized. The chance of actually fertilizing the egg is based on:

Male - penis size, balls size, base fertility, racial fertility bonus/negative, viritility, fertile trait
Female - breast size, butt size, base fertility, racial fertility bonus/negative,, egg strength, fertile trait
Scores are determine for both the male and the female. The difficulty of this check is reduced by 25% if the player is a breeder

It is possible for multi-children births. In order for this to happen multiple eggs must be fertilized on the same night. There is also a limit on the number of possible children in a single birth based on the race type.

Improved Metrics
Displayed metrics and person information is changed in multiple locations to accommodate the hybrid and ovulation systems.

Mentals over 100
Provided by Deviate
Racial bonuses to mentals added by Deviate's code

Naked Body Images for Uniques
Provided by Deviate
Added support for all Unique character's to have their unique body images called by the strip code.

Expanded Daily Cum Cleaning
Provided by Deviate
Added Deviate's Cum Tracking expansion that ties the fetish system into the slave's daily response to the cum on/in their body.

From Deviate -
modifies how the expansion handles cum removal from body
removal is based on bath rule (for body and face), pregnancy desire (for pussy) and fetishes
slaves will want to remove cum from themselves unless they have a desire or fetish
a decay will gradually reduce cum no matter what desire or fetish is, simulates minimum daily cleaning

Cheat Button
Fixed the Cheat Button to allow equippable items - Code to fix provided by Ankmairdor
Added prompt to load if CheatButton is enabled with directions to access it
Added Farm Category with Snail and SnailEggs to Cheat Button options
Stopped Gear option from showing all gear items before showing categories

Spells Expanded: Leak
Added in DeathnDekay's Leak Spell for anyone who wants to keep slaves drained. It has been a bit modified for functionality as the over-lactation issue has been resolved.
If the slave is lactating and has milk built up in their breasts, it will drain them. It'll then check their enjoyment of lactation and of being milked. If either passes, they'll gain minor lust from it. Otherwise they'll gain minor fear.
If they aren't lactating, it has a chance (default 50%, edittable in settings) to start lactating. If so, it does the above check as well.
Finally, if they aren't lactating and don't start, they just gain a slight amount of stress (3-5) from the attempt.

And MORE!
Integrated Deviate's AricsExpansion_Addons. Details from the author here: https://itch.io/post/147656
Genealogy
Racial Bonuses (make races feel different!)
New Pregnancy mechanics with multiple birth, different birth types, and cum that can impregnate through realistic fertility cycles!
Housepet Job (unlocked with Advanced Branding)
New Kennel sleep location and animals!
Other stuff!

Changelog v0.9.6

Changed the level up HP addition from +5 every 2 levels to +10 every 2 - Per Pallington A1
Fixed the Leak spell from describing the scene with player pronouns instead of the target's pronouns - Reported by Banana
Added in a few missed lines from Bugfix in Mansion.gd (end of day, rebuild slave list, removequest) - Reported/Fixed by Ank
Increased Ballless Futa's cum production amount to 3, default set in expansion.gd > settings
Sell and Buy prices are now fixed for the Breeder specialization price modification - Reported by Pall/Redle
Unborn babies don't show in relatives panel anymore - Reported by Banana
Changed if k != null && globals.state.unstackables[k].code == 'acctravelbag': maxweight += 20 to if k != null && globals.state.unstackables[k].code.find('travelbag') != -1: maxweight += 20 in globals.gd per Pallington A1
Fixed He to $He typos regarding cum inside - Reported by Bananaman
Changed outside.gd addbuttons() to refresh town screens and not increase the visible hotkey when buttons are added - Reported by Redle, Fix by Ankmaidor
Changed person.checkFetish to have a 3rd modifier, "increase" which will determine whether the fetish increases on successful checks.
Killed all of the tomboys (no more males with vaginas) - Reported by Banana, fixed by Ank/Pallington
Fixed the 'futa' to 'futanari' issue that caused futa issues - Reported/Fixed by Centerflag982
Changed the TitsGrow feature in pregnancies to cap at vanilla sizes unless you give the girl Hyperlactation potions, so even if she's bred again before the pregnancy breasts have a chance to shrink it'll still keep from debilitating her. - Reported by Bananaman
Fixed the "snail breeding" toggle not ever re-enabling once disabled.
New Cheat Button options to debug pregnancies

Deviate Changes
Implimented v2 of Deviate's code

Rewrote the Genealogy code. Removed the restrictions on common/uncommon races interbreeding, weighted the changes via variables in expansion.gd>settings, and changed it to a slightly more streamlined code. Also added 3 basic "primary" genealogy types, Purebreed, Primary_Mixed, and Primary. Purebreed is always 100 and will be applied to all unique slaves, the player, Slimes, and has a chance in settings (default 10). Purebreed Mixed is all Halfkins or with a chance of default 30 and can have the primary go down to 50% (losing the primary race bonus), and Primary works the same with a base of 70 guaranteeing a primary race with that bonus.

Changed the Ovulation Cycles to the following: Live Birth and Egg Cycles. They are both calculated based on a specific time cycle (Default of 14 days to match the default pregnancy cycle) and if they are below the specific percentage of the time (default of 60%) they are fertile, if above it they are not. All of this is edittable within expansion.gd > settings

Removed the "Races can only breed with the same races" penalty. It breaks breeder playstyles and player choice
Changed the constructor newbaby female check to random to apply sexes correctly - Reported by Banana

Fixed the Wanted Pregnancy issue as it wasn't adding in. It'll trigger per egg fertilized instead of on Impregnation (as impregnation just adds the semen into the womb now). Resolved for player, breeder, and incest breeder consents.

Multiple Births is fixed - Helped by Ank, Pallington, and Banana
Baths now clear out Semen from wombs

Modified Racial Stat Bonuses
This entire system can be disabled by turning globals.expansion.settings.racialstatbonuses to false. If set to true (per default), an explanation of the racial stat bonuses can be found in the Library. This system can be safely disabled/reenabled midgame (everyone will update per the next End of Day) or when Interacted with.
All penalties have been removed, all randomization of the Racial stat bonuses have been removed, and each have been simplified down to the following formula.
If a racial genealogy is over 70%, it will provide up to a +2 in one stat, +1 in 2 Stats, or a Mental/Beauty/Fertility bonus. If it is over 50% instead, it will provide up to +1 in 1 stat, and either a minor mental bonus or a partial increase in another (.4). If over 30%, it will provide a flat +1 to a Stat. Finally, for any that are under 30% but over 0%, they will provide a .2 increase in their primary stat.
Everything is rounded before being applied, so theoretically a "mixed" race with a lot of geneologies in their background can still get an increase in another stat.

Note: This is not 100% determined that it is how it'll stay and may be subject to rebalancing

Crystal Changes
Added in a check so the Crystal can revert to light IF it has positive lifeforce and no hunger. It will gain 1 hunger each day while dark, however, and 2 additional hunger each day to restore 1 lifeforce automatically with an 80% chance by default (changable via crystallifeforcerestorechance).

Added the "Understanding Sacrifice" ability (discovered via Dark Crystal research or via Sacrificing)

Bloody Good Taste
I never thought we'd have this discussion...but apparently the names 'fanny', 'cunny', 'todger', and other britishisms for body parts is distracting for some. So if any bloody Yanks want to admit that they have terrible taste in names for genitals, you can go into 'expansion.gd' > settings > Find 'ihavebloodygoodtaste' and set it to false. For you would be admitting to NOT having good taste in naming schemes. I added a proper execution as well to the post-combat scene.
But for real, it'll turn those off. It's on by default (and might be a little over the top silly with Britishisms). I will assume that most of you have bloody good taste, but feel free to turn it off for more serious terminology in gameplay.

New Writer: Kiroberos
Library racial descriptions for the Lamia, Slimes, and all Beastkin races were provided by Kiroberos

v0.9.7

General Changes
Fixed the Description miscoloration from the getSwollenDescription not closing the color tag - Reported by Bananaman
Fixed the Backwards Compatibility message from triggering and eliminating existing pregnancies unless the upgraded person is from a save prior to v0.9.5
Fixed the person.id and person.unique to father_id and father_unique - Reported by Comemon777, fixed by Ankmairdor
Replaced the set_race_by_genealogy with setRace in constructor.gd to sort and pick races more efficiently from Genealogies. It should now pick the race with the highest genealogy despite being below 50%.
Tweaked the globals.fertilize_egg function to correctly apply genealogies to uniques (for Kennel/Prostitution impregnation) and only set_genealogy for non-animal "fathers". - Reported by Darkness/Shadowsonger/Comeon777 / Fixed by Ankmairdor
Genealogies are reset to 0 before being built in constructor.gd.set_genealogy to fix the Kennel/Prostitution impregnation issue. -Reported/Fixed by Ankmairdor
Fleshed out build_genealogy_equalize to resolve the negative (undisplayed) genealogies. Added a clamp and break to stop the processing. -Reported/Fixed by Ankmairdor
Altered the Race Display and Genealogy Display texts in person and constructor to more accurately represent the racial blends.
Set the newbaby function in constructor.gd to create female instead of random so it can transition to male if needed. -Fixed by Ankmairdor
The _massive descriptions were using his instead of $his (issues in futa descriptions). -Reported/Fixed by centerflag982
Added female beast to male slave End of Day kennel scene per request
Scrolling issue with more participants than the screen allowed - Reported and Fixed by Redle
Added Ankmairdor's sex description optimization file. - Reported by Darkness, Created by Ankmairdor, Tweaked by Aric
Extended the Taurus quest with the Develop Nipples description to explicitly state what is needed for the quest and where to find it as it is still confusing for a lot of people.
Dryad was listed for both Bestial and Nature essencing. Fixed to only Nature. -Reported by HelmetWhale
Fixed the accidental negative chance to dailyTighten as well as the inverted age mistake. -Reported by gpaulus
Fixed the mismatched color tag in the lewd lactating response - Reported by Shiroi Neko
Tried to fix farm spacing issues in descriptions - Reported by Shiroi Neko
Fixed the lust, obed, and loyal changes from the kennels - Reported by Shiroi Neko
Fixed the $came to came in nameHelpessOrgasm - Reported by Shiroi Neko
Fixed the snail sell + button in the farm>snail panel.
Added the Dryad to the Racial Bonus (it was overlooked) - Reported by Ralphomayo
Childbirth now clears all remaining semen in the womb, avoiding multiple pregnancies from 1 session. -Reported by Ralphomayo
Unique Slaves were still having mixed genealogy. Fixed with a new function in gallery.gd as uniques are created slightly differently. -Reported by Bananaman+Multiple Others
Increased the Hyperlactating Regen bonus to 20-40% of the total Days Lactating. -Reported by 5_pandas

Impregnation:
Added a bonus to virility if the father hasn't had sex today (for the first impregnation change). Changed the virility modifier from a flat 0.5 to a 0.3-1 for having had sex today and 0.5-1.5 for not having had sex that same day (clamps the virility at 100).
Infertile no longer means that the person can't get pregnant, it is simply far harder for it to happen (Fertility/2) for mothers and fathers
Split the Egg Reached and Fertilized Egg checked. If the egg is reached (due to high virility or semen count) it regains one day, giving it another chance should the fertility check fail.
Lowered the rolled chances from 751 to 75 and 1001 to 100.
Updated the Stud and Breeder checks slightly
Changed the father_id = null for non-real father's to father_id = '-1' to resolve failed id passing issues

Talk Button Changes:
Added randomized dialogue to Refused Consent to join Party
Reorganized some of the Topics into the 'Sex Topics' Category to avoid confusion and minimize having to search for talk functions.
Added "Job Skills" conversation under General Slave Conversations, along with explanations of what some of the Job Skills actually do. More pending.

Cum Draining Scene -
There is now a "Cum Draining" scene from within the new Sex Topics category under the Talk menu. You can use this to simply drain the slave's pussy or go further and drain their womb as well. This scene and the slave's reaction depends upon the slaves' creampie, pregnancy, and drinkcum fetish. You can use this to drain a slave's cum to avoid bloating, pregnancy, etc. It is available once per day per slave

Job Skills:
Job Skills have been updated and somewhat expanded. All Job Skills now have the chance equal to their Wit to double the gained skill amount. More Job Skills have been implemented mechanically and the Job Skill conversation was added to the Talk Menu.
Updated Sex Worker job skill to provide bonus gold per the person's body, sexuality, etc for all sexual jobs.
Added Hunter, Forager, Cook, Trainer, Trainee, Sex Worker (Whore/Fucktoy/Escort), Nurse, Combat (Guardian), Entertainer, Merchant, Mage, Pet, and Maid. Updated all Farm Related Job Skills gains.
Added a few End of Day events to Slaving and Guardian jobs for a critical success bonus (and dash of variety).

Modified/New Feature: Movement Icons
Gone are the days of Movement Traits! They were intended as a placeholder and served their purpose well, but it is now time for the grand reveal of...Movement Icons!
Instead of the tried and true traits taking tons of topography in your slaves panel, the icon will now appear next to the specialization icon in the Slave panel as well as on your slave's character sheet in battle.
All icons were made by me (so...sorry about that if you dislike them) in Kisekae. There are separate icons for men and woman (futa will use the women's icons), clothed vs naked (naked checks for if 2 of the 3 areas between chest, ass, and genitals are exposed), and varying degrees of pregnancy/swelling (women only for now unless heavily requested otherwise).
Backwards Compatibility SHOULD theoretically work, but to make the icons display the actual reason for the modified movement (ie: tits oversized, swollen, energy low, etc) I had to add another variable into the person class. Worst case, if your save game complains about it, add into your savegame "movementreasons = []" for each active person. Should fix it up right as rain.

New Feature: Training Grounds
Adds Training Ground Location, Trainer & Trainee Jobs
This feature is a new location geared towards end-game to minimize end-game grinding. A new location can be purchased from Facilities called the Training Grounds. It can be upgraded 4 times at 10 upgrade points and 5k (times the level) a pop.
The Grounds unlocks the Trainer job, which allows you to set a dedicated Combat Trainer. They can teach a number of slaves of lower level who have won less total battles than the trainer and give them a daily amount of XP as well as a chance for Learning Points (to unlock abilities).
The Trainer requires Commoner or Higher, Level 3 or higher, and has to have participated in 5+ battles. The details on exactly how much XP is granted (to each Trainee), the chance of Learning Points and Amount granted, etc is all listed in the Upgrade and/or the Job Panels. The Trainer can teach a total number of slaves equal to twice his/her level.
Added Job Skills for Trainer and Trainee

New Feature: Slime Breeding (Option 1 of 2) "Conversion"
Slimes now have the first of their two breeding methods implimented. The first method, Conversion, happens when a slime with a penis cums into an unsuspecting pregnant woman. Instead of a normal impregnation check, a slime will instead try to "convert" the pregnant woman's baby into a Slime. The "stronger" the offspring's DNA with one race, the higher the chance to resist this conversion. The level of the slime and the last day that that slime has had sex also comes into play as well. If the baby is successfully converted, it will ooze out of the mother the following day. The mother will be hurt and stressed by the time lost by her rapid pregnancy.
The inspiration behind this method is the "monstrous" side of the Slimes and why they are feared by normal sentient society. Their abilities to "steal" babies and add them to their own ranks adds to the horrific element of these creatures.
Note: I THINK this works, I've tested it 3 times and it seems to in those cases but definitely let me know if there's any issues with it. There is very likely to be some. The "Split" method is coming soon to a monster near you.

That... is... freaking cooool.  I can't wait to try out 9.7!

Hopefully it all works well! Let me know what you think. :)

If you need to redownload Strive v5.25 to use this mod, want a pre-merged version that is easier to use, or want the 7ish bugfixes that have been added since v0.9.7 was released, check this thread: https://itch.io/t/975848/strive-v525-arics-expansion-v097-pre-merged

Any idea where I can get Strive v5.25 for a 32-bit PC? Any idea if the 32-bit version will work with this mod? The reason I ask is, I've got a 64-bit iMac that can't even run earlier versions of this mod, and a 32-bit Windows 7 PC. That's it. Downloaded pre-merged game and mod from above link onto my 32-bit system, tried to run it and got an error message saying the program is meant for a 64-bit PC, which I don't have.

(+1)

32-bit windows can run the mod, all of the files for the 64-bit game are the same except for the .exe, which you will need from a semi-recent 32-bit version of the game. If you have a 32-bit version of the game from 0.5.24  to 0.5.25 you can simply copy the .exe into Aric's pre-merged version and it will work.

Macs require special setup to run mods (https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine), but so long as you have the OSX version of the game from 0.5.24  to 0.5.25 you should be able run Aric's pre-merged version with this setup.

If you lack one of those copies of the game from 0.5.24  to 0.5.25, then I would recommend googling the terms "strive for power 0.5.25 download" (this approach works for a frightening number of things). I saw a copy at lewdzone, no idea if the links work.

Thank you. Appreciate you responding so quickly. Found a 32-bit version of 0.5.25 (not sure, may be 05.24c?) Moved Arics 0.9.7 to the mods folder, and the game launches now. Thanks. But now I can't start a new game.

Loading an old save is also not an option, since I missed the last few updates of the mod. But when I try to start a new game (after clicking on  'New Game', whether in Story mode or Sandbox mode, I can only progress through the game setup options up to the point where I begin character creation (i.e. the black and white portrait for the PC appears at the bottom of the screen) backward and forward arrows beside character portrait are clickable, but clicking them doesn't do anything; 'Confirm' button is also clickable, but doesn't do anything. When I try to select 'Quick Start' instead of 'Customized Start', this button is clickable, but clicking it does nothing.

Once again, I appreciate your willingness to go back and forth with anonymous noobs like me, even though I know there's nothing really in it for you; but in light of that, I wonder if there isn't some way for me to seek answers to my technical issues without having to bother a real person every time I get stuck? I've seen the changelogs posted on this thread, but I'm wondering if there is perhaps a searchable list of Problems and solutions somewhere, if anybody else has had the above problem? Somewhere you could refer me to? Would Discord be the place to look?

Anyway, thanks again for your continued help.

When you start the 32-bit version that you found, the game version will be displayed in the bottom left of the window. If you found 0.5.24c, then that will be fine as the .exe is the same version of Godot as 0.5.25.

Your problems with starting a new game are most likely identical to this thread https://itch.io/post/2043492. Basically you are missing some critical files, which is causing a cascade of errors; see thread for details.

Currently there is no list of technical issues, but this entire topic is filled with threads that a mostly similar issues. If you had time, then simply reading them all starting at the end would probably find the solution to most problems. But that also would require you to understand some of the concepts behind your problems, which would probably give you a fair chance of having solved them yourself. So I don't know how much good that actually does, besides being tedious.

The Strive Discord is a great place to ask for help for quick answers, but I wouldn't expect to simply find your solutions there anymore than here.