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(+1)

Thank you for playing the game and for giving your thoughts, its always great to hear the opinions of someone who's not a fan of the game's genre. 

I'm glad the difficulty curve worked as intended. First introduce a concept/mechanic, iterate on it in gradually harder trials then provide a final 'test'. That was the core design philosophy for each 5 levels of the game, with the last 5 levels bringing everything together for a final set of challenges.

I'll put some thoughts towards a mobile version.

(+1)

Of course! The pacing of the mechanics being introduced felt very good. One thing i've noticed with some other puzzle games is having all mechanics come in blasted from the start. You started simple and used the game to teach. 

I'm also happy that you allowed me to "fail" the puzzle as a way of learning as well. With a pretty forgiving "retry" mechanic to get right back into it.