Hi Martin and All
Thanks for the great suggestions and rebalancing tweaks. I have run with these and come up with the following. See how this takes your fancy. Personally, I'm really liking this character class. I feel they have a lot of good fun play.
The Messenger: Speedy and Determined
Name: Gonza, Snazz, Kegal, Dram, Brumm, Camber, Jaybar, Voosh, Zoot
Hands: Fidgetty, Precise, Firm
Eyes: Darting, Innocent, Goggled
Frame: Lean, Wiry, Tough
Legs: Rapid, Agile, Callused
Mouth: Quiet, Tumbling, Excited
Heart: Determined, Dutiful, Exploratory
Starting Feats
This is Interesting: You have picked up a letter, note, or parcel; give is a shake, a sniff, look at it. What shape is it in? What’s the address handwriting like? You gain some insight about the sender or the recipient or the circumstances. The Tall Person will be able to help you out with what this may be.
Hairbrained Scheme: Harebrained Schemes: Spend the Focus and explain your plan. If it sounds plausible, you can roll with +2 dice. Otherwise, it can still be attempted at normal difficulty, no matter how impossible. [From original Playbooks]
Speedy: Add +1 to your Legs stat.
Wow! You’re a Messenger? That’s So Cool!
* How do you keep track of which notes or parcel goes to who?
* Why are you so passionate about delivering messages?
* What are you delivering today?
* What’s driving you to do such a good job delivering messages, letters, and parcels across the whole region?
Advanced Feats
No Matter Where You Are: Spend the focus to know exactly where another character you know the name of can be found.
Delivery Error: Spend the focus to deliver something that is bound to annoy or embarrass to a character within the same village or city district. What was it you delivered? Who sent it – if anyone? What effect did it have on the recipient?
Well Connected: Once per errand you may remember that you know a goblin (or some other outsider to the world of the tall folk) who could help you out. Describe them. The TP will tell you how to call them or where to find them, right now. [From original Playbooks – the Rambler]
The Mail Must Get Through: Spend the focus to force your way through a physical barrier. Brush yourself off and explain what feature of the barrier or yourself you exploited to get through.
Speed Sorter: If faced with an unordered pile of stuff, you can quickly sort through it to find what you want. Your sorting may not be accurate though,and so if you roll 1 on a D6 you will pull out something nobody needs. Explain what it is you have extracted and what shape the “sorted” pile is now.
Wait! I've Got That Somewhere Here: Somewhere in your many vest pockets is just the right thing for the occasion. Once per errand you can pull out just the item you need. Roll D6, this is the number of other totally useless items you need to pull out before you find that right thing. Describe the odds and ends you pull out and who ordered them.
Unexpected Entry: Spend the focus to pop up in another location within the same area that will surprise another character. Shrug and make up a vague answer when anyone asks you how you managed to get there.
Official Papers: Somewhere on your person you have just the right paperwork. This adds +2 to any task success where officious looking documents will help. How did you obtain these? Are they genuine?
It’s in the Air! Goal! How do you do it? You can throw with spectacular precision most of the time. Add +2 to any rolls where precision throwing is required. What’s more, the item thrown will not be damaged. Blow on your fingertips and polish them on your chest. Look smug.
News in a Flash. Once per errand you can an important piece of news to someone. What is the news? Good News? Bad News? We must know. Explain how you delivered it and how it was received.
Better Than Walking. You can spend the focus to find a mode of transport that may or may not suit your current need. Roll 1D6. If you roll 1 or 2, the mode you have found is not all that useful. Explain how you came across the transport solution and how confident you are driving it.
There are enough advanced feats here to do a bit of pruning. It this stage I'll see if I have enough time to whip up some quick illustrations in the same style as the official playbooks.
I look forward to your thoughts and comments.