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Played till the end and the cutscene was super cool! I really like the colour palette and the aesthetic with the music! The only thing I would comment on are the mortars, they fly too high that they always drop just behind the enemy if they are still moving towards the base, not sure if that was intentional though so that the base always takes a bit of damage

Awesome! Thanks for playing through our game. I know that Lide Master already increased to size of the mortar shells, but I also feel like there should maybe be a ways to defeat space spiders before they get to damage Project Needle.

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As you've noticed, the mortar is only good at shooting still targets. To make up for this disadvantage, it's also capable of killing multiple enemies with one hit (area damage, up to 5). I programmed it this way with an aim to have other weapons that worked differently in the future, but we ran out of time near the end so we stuck to one mortar and troop deployment. 

You make a good point, the mortars are annoying when they miss!! Thanks a lot for the feedback, I've just pushed an update where they never miss their target, and to keep things balanced I boosted the enemies too.

Your feedback is appreciated! Also, thanks for playing till the end! We're glad to hear you enjoyed the game :D