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(+3)

I enjoyed your game very much!

 Couple of things that I'd like to point out (some might be quite subjective, sorryy):

- Everything looks a bit surreal, and it matches your role of an imaginary friend so well;

- Gradual change of colors makes the experience very immersive;

- With your style of depicting things I think you could go even further and make the poems more impressionist and/or methaphorical too :) I just feel that images you create are really powerful. And in the last frame, where you get all the explanation about the situation, the writing felt a little bit intense. I was given lots of information, more than this frame would need. I would probably separate it into a couple of frames so that the descriptions were more poetic (like in your other frames) to have more time to live through the characters' emotions. Hope I could explain my idea :)

- The mechanics of 'activating' the images was fun to do! The only moment is that I wish I could proceed with controlling everything with my keyboard instead of switching to the mouse — that part distracted me a bit as previously I mainly needed only the space bar :)

- I think it would be really cool to have some sound effects for the characters speaking: I mean probably not a voiceover, but mumbling or something like that. The immersion is really great as it is now, but I believe it could be even more immersive hahah

- I understand it does not quite relate to game at this point, but just wanted to tell that the idea of playing as an imaginary character (and exploring something being not actually real) sounds really exciting! 

Thank you for this experience and also for your attention to all other games you've played :)

(3 edits) (+2)

Oooh that was such informative feedback; I really, really appreciate it!

Giving the readers more space for the emotion to sink in towards the end, is an idea borne of sensitivity - I do agree, it's a little too abrupt and overwhelming. And yes, playing with metaphors is powerful because it can bring in just the right level of ambiguity to connect deeply with people. Alas, I went for a simpler route because it's not so easy to pull off for me - but I can definitely try in the future!

And you know what? I was actually planning to make the controls fully-keyboard; I just ended up rushing things towards the end; and it was just easier to execute it with the nature of mouse interactions; but it's a very valid point - will make it even more immersive! Or wait, I can just make it fully-mouse!

And I wanted to do a voice-over too...I was thinking of recording and converting my voice - but since AI was strictly discouraged, I just left it. And I just did not know who to approach for a little-boy voice! But mumbling is an interesting idea!

And I appreciate your attention to the games you have  played too - you have a lot of sincere and constructive things to say!