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(3 edits) (+2)

Oooh that was such informative feedback; I really, really appreciate it!

Giving the readers more space for the emotion to sink in towards the end, is an idea borne of sensitivity - I do agree, it's a little too abrupt and overwhelming. And yes, playing with metaphors is powerful because it can bring in just the right level of ambiguity to connect deeply with people. Alas, I went for a simpler route because it's not so easy to pull off for me - but I can definitely try in the future!

And you know what? I was actually planning to make the controls fully-keyboard; I just ended up rushing things towards the end; and it was just easier to execute it with the nature of mouse interactions; but it's a very valid point - will make it even more immersive! Or wait, I can just make it fully-mouse!

And I wanted to do a voice-over too...I was thinking of recording and converting my voice - but since AI was strictly discouraged, I just left it. And I just did not know who to approach for a little-boy voice! But mumbling is an interesting idea!

And I appreciate your attention to the games you have  played too - you have a lot of sincere and constructive things to say!