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(+2)

Interesting take on a first person shooter, unfortunately I couldn't get far into the second level due to the massive amount of enemies in the starting room that I just couldn't clear even with several attempts. I'm not the best at shooter games, so this may just be my lack of skill, but so many enemies in a small room with nowhere to back off to felt a bit too punishing.

What I could play however felt good, albeit with a few small issues. The abilities were a good addition and helped diversify the gameplay. The skull blast skill could do with a bit more visual juice on impact as it took me a moment to realise what it was even doing.

My biggest issue however was the lack of a cross-hair or other such aiming cursor, that made it difficult to actually tell where I was shooting. Plus enemies have a habit of boxing you into walls and can't be hurt when up close.

But regardless, it was still a good submission, and possibly could turn into something great with a bit more polish.

Thanks for your Feedback!

When you need change position - you can use Skeleport on Q and move more accurate to don't pull all pack of enemies, like in old-fasioned games ;)

Yeah it need polishing, but we started some later and had only 4 days on game so maybe we will continue to develop this one :)

Thanks for the feedback! 

Yeah... we wish we had more time for more polish. And we did toy around with cross hairs vs none. It was my first attempt at ever working with projectiles and it's a much different challenge vs hitscan weapons. We have received some feedback for a mode that might include health packs and then possibly offer a more extreme mode where you just work with the life you start with.

Agree 100% with you on the skull blast.