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(+1)

The presentation is absolute top notch. The game feels even faster than it truly is because everything looks and feels so juicy.

The gameplay never truly clicked for me. I don't know why, but I often times messed up the dash direction because my brain somehow couldn't handle permanently holding right and only momentarily holding up or down. To me this should be an autorunner (I don't see why you ever want to stop running to the right) and maybe even allow to control the dash direction precisely with the mouse instead of just 3 directions.

All that being said I want to make it clear that the gameplay was not bad, but I kind of wanted it to be great and not just good, so it would be on the same level as the presentation.

thank you for the detailed feedback! I definitely agree that this final design is suited to be an auto runner!

It's funny though... The reason why it's not is because of an early idea that never actually became part of the game. Initially I wanted there to be vertical passes and even some backtracking sections that you'd have to change directions... But never got to designing it. But the controls were built with that in mind!

If I expand on this game in the future I'll definitely keep your suggestion in mind.

And in any case it's a good design lesson to reassess if your controls are still aligned with the current state of the game! Thanks for bringing that to my attention it's a great lesson. Thanks for playing!