Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for putting this together, Aaron! Great to a have a well-reasoned starting place.

FYI, I noticed a discrepancy while reading. On p.13 when discussing versatile weapons, you explain that they have a point budget of Rune Level + 6. However, in your example build of the versatile Claymore, you use a budget of Rune Level + 5. Which number more accurately reflects your intention?

Thanks for letting me know! I went back and forth on numbers for a while, and admittedly I don't remember what I eventually settled on for the final version, but I'm going to trust that my past self used the correct value for the actual building exercise and that the +6 was just an oversight from a previous iteration.

So, it should be Rune Level + 5! I've posted an updated version with that discrepancy corrected.