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Thanks so much for the great feedback, I really appreciate it! I hope not being quite as good as some of the best games of all time wasn’t too much of a let down 😄 It’s a double edged sword being so blatant about the influence. If I were to develop this further (which I want to) I think bringing in Dixie’s gliding in some form would help a lot. It’s also pretty inspired by Returns/Tropical Freeze which do feel pretty different compared to the SNES ones, but truthfully haven’t played either in years so it’s also just based on my (faulty, human) memory of how it felt.

I know walljump ergonomics can be a real contentious thing in platformers lol, I went with what felt “right” to me but I know some people really hate walljumps that require you to push into the wall vs ones where you kinda stick to it automatically and just input the direction you want to move to and vice versa. There’s an input buffer for the jumping part but not the direction part and that’s a great tip to change that didn’t occur to me, since it’s effectively like a… reverse buffer? I actually was thinking today it might be doable to just straight up give people a toggle in the options menu of which style of walljumping they prefer, but maybe there’s a way to bridge the gap.

A barrel game sounds like it could’ve been a blast! Looking forward to seeing what you did make when I get time today :)