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Visuals are truly awesome. I saw the DKC influence straight from the Thumbnail (and now that I look at it in the title as well, lol) and was pretty hyped, but I wish I had felt it more during gameplay. The roll attack and enemies did feel familiar, but the overall game feel wasn't really there for me. But I'm sure that's hard task, so no shame in not matching the feel of such a legendary game :D

I feel like the wall jump could be improved a bit. I personally don't like wall jumps where the wall jump will fail if you input the opposite move direction a frame too early. You already addressed the camera in the description, so I'll keep it at that.

All this being said, it's a cool game and lots of potential. Good job!


Btw, I initially also thought about making a DKC inspired game for this jam, but it would have been based on the barrel shooting passages instead.

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Thanks so much for the great feedback, I really appreciate it! I hope not being quite as good as some of the best games of all time wasnā€™t too much of a let down šŸ˜„ Itā€™s a double edged sword being so blatant about the influence. If I were to develop this further (which I want to) I think bringing in Dixieā€™s gliding in some form would help a lot. Itā€™s also pretty inspired by Returns/Tropical Freeze which do feel pretty different compared to the SNES ones, but truthfully havenā€™t played either in years so itā€™s also just based on my (faulty, human) memory of how it felt.

I know walljump ergonomics can be a real contentious thing in platformers lol, I went with what felt ā€œrightā€ to me but I know some people really hate walljumps that require you to push into the wall vs ones where you kinda stick to it automatically and just input the direction you want to move to and vice versa. Thereā€™s an input buffer for the jumping part but not the direction part and thatā€™s a great tip to change that didnā€™t occur to me, since itā€™s effectively like aā€¦ reverse buffer? I actually was thinking today it might be doable to just straight up give people a toggle in the options menu of which style of walljumping they prefer, but maybe thereā€™s a way to bridge the gap.

A barrel game sounds like it couldā€™ve been a blast! Looking forward to seeing what you did make when I get time today :)