Visuals are truly awesome. I saw the DKC influence straight from the Thumbnail (and now that I look at it in the title as well, lol) and was pretty hyped, but I wish I had felt it more during gameplay. The roll attack and enemies did feel familiar, but the overall game feel wasn't really there for me. But I'm sure that's hard task, so no shame in not matching the feel of such a legendary game :D
I feel like the wall jump could be improved a bit. I personally don't like wall jumps where the wall jump will fail if you input the opposite move direction a frame too early. You already addressed the camera in the description, so I'll keep it at that.
All this being said, it's a cool game and lots of potential. Good job!
Btw, I initially also thought about making a DKC inspired game for this jam, but it would have been based on the barrel shooting passages instead.