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(+5)(-1)

Looking forward to it! The game feels much more like it has a direction now and its own flavor to distinguish it from just being a fnaf clone. The only thing I'd say is missing is more of the "story" to, y'know, bring the whole experience together and make it relevant and cohesive to the world you guys are trying to build along with the other games? Though it's been a minute since I've played the dating sim game, maybe that ties things together with Lustful Nights? The gameplay styles in Lustful Nights limit the ability to "let the characters talk" and contribute to the story via dialogue. But I hope you guys can use the other avenues of storytelling to really bring the whole thing together after you guys feel the gameplay is where it needs to be. I can see you guys really NAILING that final product!

(-1)

The story is *really* needed for the current level. Like... why did the resort hire a watchman to guard what seems like a completely abandoned facility that's been left untouched so long grass is growing through the foundation? Shouldn't it be condemned? That can't be safe.

I mean, it *is* abandoned. Right? Surely they don't actually have customers in the place. It looks like it could collapse at any moment.

I can guess why the girls are there. They're wound up, and there's a lone dude just stuck there for six hours. But why have the guard in the first place?

Yeah, that's the feeling I was getting. There just needs to be some more context to what's going on. But again I don't remember if that was covered in the other game. The story adding more context to what's going on wraps everything in a nice coherent bow. But as the game is a WIP I don't mind it. Having the game built and working and the content being there is more is the cornerstone of the game while you can work on the plot in the background and make things make sense near the end. In the meantime we can play the game.