Hmm, thank you for letting me know! I'll def look into it.
Viewing post in Breathe In, Breathe Out jam comments
Who knows. I may just not have timed it right the whole time I tried it on itch and then nailed it on gd... not sure. Saw a streamer also try the game and seemingly making that same mistake on the first enemy. I suppose then that a piece of feedback would be to make it more clear that a breath will be ineffective. When the player holds space, there ought to be a "good sound" when it hits the green. If it goes beyond the green, the purple circle can turn red and there is a "bad sound" that plays to indicate that it won't work (in addition to the sound you currently trigger after the breath). Don't think there can be any confusion then.
Still, the game is fantastic. High scores all round.