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langotriel

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A member registered Sep 02, 2018 · View creator page →

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I have made the pieces draggable with the draggable extension. So while they are being dragged (with left click) they should be able to rotate/resize. 

I am glad that you let me know of your issues. I will remember to test my games out on my laptop as well next time! 

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odd. I use a chromium browser in pc and it works fine. You are holding onto the piece when you press 1 or 2? It wouldn’t do anything if you drop it.


thinking about it, the reason it worked on the edge of the bag is because I prevent you from dropping it there, so it counts it as being held onto. 

Well, I couldn't do it before now but I finally got it fixed for the backpack puzzle as well as the larger door puzzle. Fixed a bug as well.

Hope you don't have any trouble playing it now!

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oh. I’ll see if I can fix that in the next hour or two! 🤓
Edit: Something came up but I will try to get it done so you can use the numbers 1 and 2 to rotate objects for the puzzles soon!

I think you’ll find that the post-jam version makes the door puzzle take much less time. There is a hint of you want it, showing the partially completed puzzle, sound for when they click into place and instructions on the screen. I just didn’t have time to get it in, unfortunately 🥲 


glad you liked the rest of it. Hope you weren’t too harsh on the score 😅

:D

Very solid design. Great tutorialization as well! 

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I’ve noticed the full screen thing can happen, but a refresh usually fixes it. I don’t think that’s a thing I can fix: seems like an engine bug. Sorry that it happened to you. I suppose it could also be related to screen aspect ratio: the game is in 16:9 so if your screen is different maybe that causes issues 🧐


glad you liked the game! :) 

Wooo! Laughing is good for you!

Completely understandable! There were plenty of things I needed to change last minute and many other things that didn't make it into the game. Time is a cruel thing.

Super fun!

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My fiance and I are already considering the option of seeking grants to make little things like this to teach the meanings of words etc. It has potential :D

Great!

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Yeah, it's just a time issue. I have a version with instructions, a hint and audio feedback implemented. Didn't have time to upload it.

I'm glad you liked the game, though :) Post jam version gets uploaded after voting!

I can only draw trumpets, so I am glad I was asked to draw one at some point :P

Also, elephants are way smaller than I thought.

Extremely creative approach to the theme. I dig it! 5 stars.

I do have one little nugget of wisdom that doesn't come from me, but I think it would be well applied to this game, if you work on it more. Paraphrasing here but, "The goal of level design is to give the player an opportunity to use all the game mechanics". 

The mechanic is obviously one thing only, but being big feels fast and being small feels nimble so it's kinda 2 mechanics in 1.

However, the levels as they currently generate, don't really allow the player to feel true exhilarating speed (rather, the feeling of crossing vast distances quickly for an extended time). I think it would serve the game well to space out the obstacles so that the feat of getting through a sneaky tunnel or over a nasty hump is rewarded by drifting through larger distances. This could still include some elevation changes, like almost floating down a set of stairs quickly or whatever. 

With some visual context added, like a paralaxing landscape background or a cityscape, it would feel great! speed lines, also!

You've got a real gem here, and my suggestions come from a place of love and enthusiasm! This could be the next speedrunners or something. It's got great potential!

There once was a developer named, 'Langotriel'. Like every other developer, they enjoyed it when other jam participants were fascinated with their games, and expected comments. However, when he thought he had seen it all, he came across a comment so long and so meta, that he couldn't help but join in the silliness for the length of his response.

"This must surely be the longest review I'll ever get", he thought to himself.

The commenter went by the name of'Tameno'. They had created a game of their own with the title: "sizeboarder".

The developer figured it seemed logical that they return the kind review with another, after playing the commenter's own jam submission.

With that, the developer thanked Tameno for playing and set off on the quest to play their game.

One of the better feeling platformers I have played in a jam (and I have played a LOT of them). 

Great job on the visuals, too!

Slime puzzle? You mean the door puzzle? Strange that you have that issue. I don't suppose you could try another browser? And full screen is recommended.

Whether you try that or not, thank you for playing and thank you for the kind words! :D

Reminds me of the milkman level in Psychonauts. "I am the milk man".

Dig it!

loveyou

Don't feel bad for the wolf. It kept a petty vast little bunny hostage!

I played for a while :P I hope my mouse isn't broken. GG!


Very cute art style!

Very fun concept. I didn't start playing mmo's before 2005 or so, but it still hits that core.

gaaah. Sorry about the puzzle: I didn’t have time to implement the instructions in-game. The narrator strongly hints at it, but I know I needed more. Post-jam version has sounds for when they click into place, instructions on how to play and a hint if you need it (releasing it after voting). If I had 2 hours more it would have made it in, along with all other missing stuff.


glad you enjoyed what we managed to make :) and yes, expanding it would be sweet but it took an immense amount of work to do what we did.


2 choices mean 2 outcomes are possible. 3 choices mean 6 outcomes are possible and so on. If they all lead to more options, it gets out of control fast 😅

This is one of those games that you just wish was expanded on. It's so engrossing and relaxing.

I could easily see this being fleshed out. I suppose you could say it could be scaled up ;)

I love real time strategy! Woooo!
It's always fun to see them in jam games!

Ladders: built

Function: Scalable.

This checks out.

Although stanley parable wasn't something that inspired the game, the way it turned out definitely has some stanley parable vibes.

Be warned, if you make a game like this where all the choices allow you to continue, there would be a ton more work to do. Most games don't allow for "meaningful" choices because the result is that a player only ends up seeing 20-30% of what you make.

That said, if you could motivate yourself to actually complete 3 full games worth of content in this style, all as different paths, it would be pretty cool.

It's interesting that you say that, because we have been thinking we could make games like this and market it towards schools/teachers to teach the meaning of words in a fun way.

The post-jam version of the game will include better tactile feedback for the puzzle as well as a hint that shows where some of the puzzle pieces go, making it easier to get through. If you want me to make an altered version with a slightly less violent defeat of the wolf, I can do that quite easily by removing the wolf laying there dead. So it would just be the tired rabbit left.

Woo! I did it! Baba is WHO???

I think you did a great job with the theme and I had fun playing the game. There was one point in the game where I got stuck for longer than I care to admit :P But I did it in the end!

Very creative project! Big ups to the new jammers! Here's to many more!

I loved the inception-like mechanic and it's always fun to find real pictures of devs in games. Seems like you guys had a blast making it

thank you! 😊 how wonderful that you like it!

I totally agree that in a full game, it would be fun to see how wrong the story could go if the wrong choices allowed you to continue to their logical end. However, that would triple the workload 🥲 we simply didn’t have the time.


glad you enjoyed what we managed to make 😊🙌

like the narrator said, you have to pack all the food as well as the biggest weapon that will fit.

:)

I love it too! He did a fantastic job!

Fullscreen should prevent the scrolling, at least it does for me. Didn't realize it would be an issue before it was uploaded. Oops.

I am glad you liked the wrong answers :P They are the fun of the game and the correct answers unlock more opportunities for wrong answers! :D

If minecraft and banjo kazooie had a baby, it would be this game :P I had fun, and running fast and collecting a string of bolts was thrilling.

I admit this got a couple of laughs out of me :P Fun concept and I enjoyed the deadpan voice work