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(1 edit) (+1)

I like the mechanics and art style of this game a lot and the themes are very well portrayed. I did run into a lot of bugs and I found the final boss to be really frustrating. When I started, I walked to the left and it took me to a blank screen. I would often jump and the character would start to move slow on the way down, which would always cause me to die. On the Final boss, it is too hard to see the enemies since the background is black. The rate at which the boss spawns enemies also makes it very hard to get up to him. Lastly, I wasn't sure if I was doing any damage to the boss at first until they changed phases. I love the art style and I think what you have made is beautiful, I just wanted to let you know about the bugs and frustration I experienced. The audio picking up as you got close to beating the boss was a really great moment! Hope you can refine this into something even better! 

(+2)

Your criticism of the boss echoes my own. It is very valid. And it comes down to a few factors with the main one being I quickly put this boss fight together within THREE minutes of the Submission deadline lol. Other than the music ramping up, there was meant to be some truly special and hype moments in this boss fight, but alas it didn't happen that way. 

And as for the enemies being hard to see, this was due to a bug caused by how I spawn the Doubt enemies with varied sets of eyes, which is a separate object. I did it in a rather crude way that fell apart when spawning them during gameplay instead of them already being placed in the scene, which caused them to spawn without faces when the boss summoned them. 
I appreciate the kind words in the post, I love getting focused reviews like this!  Makes the game feel like it was worth the time to be written about :)