Amazing concept! It was really cool experimenting and seeing all the different combinations of spells in the game. I struggled with looking at my spell resources and avoiding the rift enemy projectiles at the same time so I kept dying, especially with the low health of the character.
It's mostly a me problem, but maybe .5 timescale when the first part of the spell is selected to help with accessibility? Either way, can't wait to see what you do next!