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Ooooh yes! Feedbacks! Love it!

First of all thank you very much for finish it we know it requires time and a lot of retry.

Like you said it was intentional that the last bit was easier.  Glad you appreciate the design. Speaking of it: in 3 of the 5 screen/floor there are 2 "course", one simpler than another ;)

That said we feel it wasn't fair to the player to make him face a even bigger challenge at the end after all of that.

If you, who reached the top and found out that the level is not that long, still think that respawning platforms and checkpoints are needed we take that feedback in consideration for future improvements. We already have ideas for that.

Coming to the values: we had other colours, an entire other palette. It didn't convinced us so we decided to use NES palette instead. But this choice was made 2 days before deadline and we found ourselves rushing through the process. Usually we do the greyscales  to see the values but this time...

Yeah you have a point, we definitely try to improve the colours to make The Hun pop up!

Thanks again for the precise feedbacks, we are very pleased that comes from you because we love your work ( we found you like 2 or 3 weeks ago and we liked to play your games: Make a friend, Logic Bulb adventures, Crap and the others).

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I'm pleased to hear that you enjoy the rest of my work. Thank you!