Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Art and music were on point, it's a beautiful game. I didn't really like the wall jump that required you to jump towards the wall, but I know that this largely comes down to taste so it didn't effect your rating. Level design has a nice amount of branching paths to enable more speedrunning routes. One thing that I didn't like was losing all your stars after dying once. Given that it's a speedrunning game, I felt losing valuable time was enough of a penalty. Great entry for the jam overall, nice stuff.

(+1)

Thank you, I appreciate the feedback! I didn’t notice stars got lost on dying, that wasn’t intentional. They’re also not necessary for 100%ing a level, which maybe should’ve been clearer
 that whole part is a little underbaked, they should respawn too. 10 gets you an extra life at least :P

(+1)

Ah I see, that makes sense.

I'm not sure if this is a good suggestion, but you could require stars to 100% a level, it incentivizes the player to "use the whole map" in a single run. You would probably have to remove the hidden stars from the game if you did this as it would be frustrating to complete if you couldn't find the last star. Downside is that there is some amount of backtracking, I'm not sure whether the positives outweigh the negatives.