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(1 edit) (+1)

The problem I see is that the player will experiment (this is good) and will receive an unexpectedly harder challenge on his first playthrough (this is bad).

Maybe the items wear off after a certain amount of time, or can be toggled off. Or the ability to send them is unlocked during the playthrough instead of all at the start. In this case, the player would still have to opt-in to use them and increase their challenge.