Hey my team would like to collab, i have a post on the discord in #team up, message me if you"re interested
UrbiEtUrbi
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Hi, I'm a Unity Developer with 6 years of experience; jams and other projects, looking to join a team. https://urbi-et-urbi.itch.io/
Have you ever had a dream that you, um, you had, your, you- you could, you’ll do, you- you wants, you, you could do so, you- you’ll do, you could- you, you want, you want them to do you so much you could do anything? if you missed the joke :)
The problem I see is that the player will experiment (this is good) and will receive an unexpectedly harder challenge on his first playthrough (this is bad).
Maybe the items wear off after a certain amount of time, or can be toggled off. Or the ability to send them is unlocked during the playthrough instead of all at the start. In this case, the player would still have to opt-in to use them and increase their challenge.
I think this game has potential, and even though you tried, you couldn't make me hate it! A very fun experience all in all. (Sidenote: one of the coolest things that idk if were intentional is the ability to dash and if timed perfectly dodge at the same time, just that mechanic makes me think of possibilities for an action game.)