When I saw you posting about this in the discord and thought it was a really ambitious idea for a game, so far it’s the best take on the theme I’ve seen. I don’t think it ended up quite working for me, just too hard to judge the relative height, and the movement is really slippery and hard to judge. With the flat side-view for the messenger it kinda felt like he was more rolling around on his side than jumping? The shadow is also in the wrong perspective and doesn’t track where it should be, but that’s pretty minor. Feel bad for him for how many times he died in that well :(
I really think it’s an awesome idea to have tried though and would love to see how it could turn out with some more time to cook :)